Alchemist: Difference between revisions
Trashmonks (talk | contribs) |
→Combat: Minor rewrite and elaboration; removed implication that the alchemist has the inherent ability to explode. |
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| categories = Unique Characters | | categories = Unique Characters | ||
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== Combat == | == Combat == | ||
When aggravated, the alchemist will trigger an [[explosions|explosion]] using a phial of {{f|neutron flux}} they will never sell. This explosion has a force of 15,000 and will deal {{heart}}{{dice tooltip|10d10+250}} damage to anything caught within the blast radius, including the alchemist themself.{{Code Reference|class=Alchemist}} However, the alchemist will immediately cease hostilities and begin fleeing from threats if their [[hitpoints]] fall below 99%{{File Ref|file=ObjectBlueprints|name=Object}} of their maximum.{{Code Reference|class=AISelfPreservation}} | |||
As a member of the [[grazing hedonists]] faction, the alchemist is not normally hostile to other creatures and will be targeted by a majority of the creatures which appear in Bethesda Susa. They will also become hostile towards a creature who they witness attacking a {{f|blue jell}}. To prevent a retaliatory explosion, the player may either defend the alchemist and any nearby blue jells before they can be attacked or kill the alchemist before their hitpoints are high enough that they stop fleeing and use their vial of flux. | |||
== Properties == | == Properties == |