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Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use | Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use {{favilink|Sunder Mind}} to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round. | ||
== Tips == | == Tips == | ||
{{Opinion}} | {{Opinion}} | ||
* Mental Armor (from [[Attributes|Willpower]]) or the | * Mental Armor (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against {{favilink|Sunder Mind|possessive}} attack. | ||
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. | * Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. | ||
* Low-willpower characters should try to dispatch the Seeker as quickly as possible. | * Low-willpower characters should try to dispatch the Seeker as quickly as possible. | ||
{{Creature Navbox|Seekers of the Sightless Way}} | {{Creature Navbox|Seekers of the Sightless Way}} |