Novice of the Sightless Way: Difference between revisions

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Add some more detailed hints on how to deal with Novices of the Sightless Way, for early-game players
m (Add favilinks)
(Add some more detailed hints on how to deal with Novices of the Sightless Way, for early-game players)
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== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Mental Armor (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against {{favilink|Sunder Mind|possessive}} attack.
 
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage.
{{favilink|Sunder Mind}} has infinite range (once the player enters the Novice's line of sight), and given enough time it can heavily damage the player. This can make Novices of the Sightless Way challenging to deal with in the early game. Players under attack from Sunder Mind should endeavor to either leave the zone or dispatch their attacker as quickly as possible.
* Low-willpower characters should try to dispatch the Seeker as quickly as possible.
 
* [[Mental Armor]] (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against Sunder Mind's attack.
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. However, this link ''can'' be broken by leaving the current zone (including by going up or down stairs).
* Novices have low health and no [[AV]], so players who can close the gap between themselves and a Novice quickly ([[Sprint]] is useful for this) can usually take out their attacker in 1-2 hits.


{{Creature Navbox|Seekers of the Sightless Way}}
{{Creature Navbox|Seekers of the Sightless Way}}

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