Novice of the Sightless Way: Difference between revisions

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Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared.  Upon seeing the player, they will use [[Sunder Mind]] to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.
Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared.  Upon seeing the player, they will use {{favilink|Sunder Mind}} to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Mental Armor (from [[Attributes|Willpower]]) or the [[Mental Mirror]] mutation are the only common forms of defense against this attack.
* Mental Armor (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against {{favilink|Sunder Mind|possessive}} attack.
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage.
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage.
* Low-willpower characters should try to dispatch the Seeker as quickly as possible.
* Low-willpower characters should try to dispatch the Seeker as quickly as possible.


{{Creature Navbox|Seekers of the Sightless Way}}
{{Creature Navbox|Seekers of the Sightless Way}}