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{{liquid | {{liquid | ||
| title={{qud | | title={{qud shader|B|water}} | ||
| byteid=0 | | byteid=0 | ||
| id=WaterPool | | id=WaterPool | ||
| liquidid=water | |||
| adjective = {{qud shader|B|wet}} or {{qud shader|Y|dilute}} | |||
| smeared = {{qud shader|B|wet}} | |||
| stained = {{qud shader|B|water}}{{qud shader|y|-stained}} | |||
| renderstr=&B | | renderstr=&B | ||
| vaporobject=Scalding steam | | vaporobject=Scalding steam | ||
| value=1 | | value=1 | ||
| combustibility = -50 | |||
| fluidity = 30 | |||
| evaporativity = 2 | |||
| cleansing = 5 | |||
| image=water.png | | image=water.png | ||
| overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | fresh water large pool bright.png | type = large pool, shimmering}}{{altimage | water variation 1.png | type = puddle sprite #1}}{{altimage | water variation 2.png | type = puddle sprite #2}}{{altimage | water variation 3.png | type = puddle sprite #3}}{{altimage | water variation 4.png | type = puddle sprite #4}}{{altimage | water variation 5.png | type = puddle sprite #5}}{{altimage | water variation 6.png | type = puddle sprite #6}}{{altimage | water variation 7.png | type = puddle sprite #7}}{{altimage | water variation 8.png | type = puddle sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | fresh water large pool bright.png | type = large pool, shimmering}}{{altimage | water variation 1.png | type = puddle sprite #1}}{{altimage | water variation 2.png | type = puddle sprite #2}}{{altimage | water variation 3.png | type = puddle sprite #3}}{{altimage | water variation 4.png | type = puddle sprite #4}}{{altimage | water variation 5.png | type = puddle sprite #5}}{{altimage | water variation 6.png | type = puddle sprite #6}}{{altimage | water variation 7.png | type = puddle sprite #7}}{{altimage | water variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
There are two major forms of water that the player will encounter. | There are two major forms of water that the player will encounter. |