Putus Templar: Difference between revisions
I have to wonder if their arcology may have originally been created as custodians to Ptoh's prison, with their martial and normality focused themes.
(cybernetics section) |
(I have to wonder if their arcology may have originally been created as custodians to Ptoh's prison, with their martial and normality focused themes.) |
||
Line 7: | Line 7: | ||
| sellinterests=Cybernetic nook locations, historic sites | | sellinterests=Cybernetic nook locations, historic sites | ||
| old=no}} | | old=no}} | ||
The | The {{Name}} are one of the main antagonistic factions in {{gamename}}. If the player is a True Kin, the {{Name}} start with a base -100 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat. | ||
If the player is a True Kin, the | |||
[[True kin]] player characters start with neutrality with the | [[True kin]] player characters start with neutrality with the {{Name}} due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. | ||
Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the {{Qud text|Putus Templar's}} themes being crusading knights and [[normality]] respectively. | |||
== Cybernetics == | == Cybernetics == |