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The Putus Templar are the main antagonistic faction in {{gamename}}. | The Putus Templar are the main antagonistic faction in {{gamename}}. | ||
If the player is a True Kin, the Putus Templar start with a base -100 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an {{favilink|Eaters' nectar injector}}. These injectors are not used by | If the player is a True Kin, the Putus Templar start with a base -100 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat. | ||
[[True kin]] player characters start with neutrality with the Putus Templar due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. | |||
[[ | == Cybernetics == | ||
Templars can also use [[cybernetics]] and will have the {{Qud text|&rimplant&ce&rd}} prefix on their name if they have installed cybernetics. Players with the [[Butchery]] skill can reclaim those cybernetics from the corpse of an {{Qud text|&rimplant&ce&rd}} templar. For more info, see [[Butchery#Butchering and Cybernetics]]. | |||
{| class="wikitable" | |||
! Templar | |||
! Chance of implants | |||
! Implant Table | |||
! License Tier(of at least) | |||
|- | |||
| {{favilink|Knight Templar}} | |||
| 25% | |||
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]] | |||
| 6 | |||
|- | |||
| {{favilink|Gunner-Knight Templar}} | |||
| 25% | |||
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]] | |||
| 6 | |||
|- | |||
| {{favilink|Banner-Knight Templar}} | |||
| 25% | |||
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]] | |||
| 6 | |||
|- | |||
| {{favilink|Knight Commander of the Holy Temple}} | |||
| 60% | |||
| [[Data:Cybernetics#Cybernetics6|Cybernetics6]] | |||
| 8 | |||
|} | |||
{{in faction|Putus Templar}} | {{in faction|Putus Templar}} |