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imported>TinyTedDanson (→Balancing Bias: More examples for clarity) |
(reformatting, replaced tables with queries for easier scaling) |
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== Economy == | == Economy == | ||
=== Drams === | === Drams === | ||
The central currency to the game is | The central currency to the game is {{favilink|water|fresh water}}, often simply referred to as their measurement "drams". 1 dram of water is universally valued at {{drams|$}}1, and is used to pay any outstanding difference in transactions: if the player offers $32 of material for $35 of material they are required to throw in 3 drams to cover the outstanding $3 debt. Only drinking water is accepted as balancing currency: if the water is contaminated by any other liquids then it ceases to be counted as drams unless it can be purified. To aid in communication, in this section "$" will only be used to represent drams in the commercial sense, while drams as the volume will be represented as "D". | ||
It is important to note that dram exchange requires appropriate space: | It is important to note that dram exchange requires appropriate space: | ||
* First, any containers of | * First, any containers of drinking water will be poured into until full. | ||
* If the container fills then excess drams will be poured into the next Drinking Water container with space. | * If the container fills then excess drams will be poured into the next Drinking Water container with space. | ||
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* If there are no more Drinking Water containers then excess drams will pour into the next empty container. | * If there are no more Drinking Water containers then excess drams will pour into the next empty container. | ||
* Drams '''will not''' go into containers filled with anything but | * Drams '''will not''' go into containers filled with anything but drinking water, as it will cease to be currency of the same value once mixed. | ||
Having insufficient space for owed credit or insufficient drams for owed debt will result in the transaction being rejected. | Having insufficient space for owed credit or insufficient drams for owed debt will result in the transaction being rejected. | ||
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Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as [[Asphalt]] and [[Putrescence]] are not listed as they have a trading value of $0, so the only profit they earn is for selling their container. | Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as [[Asphalt]] and [[Putrescence]] are not listed as they have a trading value of $0, so the only profit they earn is for selling their container. | ||
{| | {{#cargo_query:tables=Liquids=L, GeneralData=GD | ||
|join on = L.JoinKey = GD.JoinKey | |||
| fields = CONCAT("{{favilink {{!}}",L._pageName, "}}")=Liquid, CONCAT(0.25 * Commerce)=Value<br />($/D), | |||
Commerce = 4D<br/>($/1lbs), | |||
CONCAT(4 * Commerce) = 16D<br />($/4lbs), | |||
CONCAT(8 * Commerce) = 32D<br />($/8lbs), | |||
CONCAT(16 * Commerce) = 64D<br />($/16lbs) | |||
| | | where = L._pageNamespace = 0 AND Commerce > 0 AND L._pageName <> "Water" | ||
| order by = Commerce ASC | |||
}} | |||
| | |||
==== Trade Goods ==== | ==== Trade Goods ==== | ||
{{Main|Trade goods}} | |||
Trade goods are effectively non-liquid (figuratively and literally) financial assets. While this does free up skins and can end up lighter overall, they can only be returned to $/D value by selling them to traders. This can cause issues in some cases, as high value items require you to either trade for a lot of items or be prepared to accept a lot of drams. Additionally, dormant items carried for value do not quench [[Thirst]] nor can they provide additional uses like [[Lava]]. As such, it can be important to not convert all drams into trade goods. | |||
{{#cargo_query:table=GeneralData=GD, ExtraInfo=EI | |||
| join on=GD.JoinKey=EI.JoinKey | |||
| fields = CONCAT("{{favilink id{{!}}", GD.ObjectID, "}}") = Item, CONCAT(CASE | |||
WHEN Weight > 1 | |||
THEN CONCAT(Commerce/Weight,"<i>(",Commerce, "/", Weight, ")</i>†") | |||
ELSE Commerce/Weight | |||
END) = Value<br />($/1lb) | |||
| where=categories = "Trade Goods" AND EI.Info LIKE '%Currency,,,%' | |||
| order by= FLOOR(Commerce/Weight) | |||
}} | |||
''† Ingots weigh 5lbs'' | |||
{| | There are also trade goods that do not keep their prices static across trades: | ||
| | {{#cargo_query:tables=GeneralData=GD,ExtraInfo=EI | ||
|join on=GD.JoinKey=EI.JoinKey | |||
! Value | |fields=CONCAT('{{((}}favilink page{{!}}', GD._pageName, '{{))}}')=Trade Good, GD.Commerce= Value | ||
| | |where=GD.categories='Trade Goods' AND (EI.Info NOT LIKE '%Currency,,,%' OR EI.Info IS NULL) | ||
|order by=GD.Commerce,GD._pageName}} | |||
|} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
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