Normality
Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most esper mutations, force fields, and teleportation.[1]
When under the effects of normality, the player will have the astrally tethered effect applied to them if completely restricted, or the astrally burdened effect if affected by a lower strength field, such as from a lower density of gas.[2] These effects will also show in the 'look' view of other characters or creatures.
Normality can be applied by either a projected normality field, or by normality gas.
Sources of normality fields:
Sources of normality gas:
- normality gas pump
- normality gas grenade mk I
- normality gas grenade mk II
- normality gas grenade mk III
- nullbeard gland - grants one breath of gas upon eating
- nullbeard gland paste - grants gas breathing through cooking
- elder nullbeard gland - grants one powerful breath of gas upon eating
- concentrated nullbeard gland paste - grants powerful gas breathing through cooking
- anomaly extinguisher - attack (fires a normality gas pump) or death (spawns normality gas)
- plastronoid death (spawns normality gas)
- chrome pyramid death (spawns normality gas)
- vents with hexagonal residue