Light Manipulation

Revision as of 19:59, 29 October 2020 by Egocarib (talk | contribs)
As of Patch This information is reliable as of patch 2.0.201.47.
Light Manipulation
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:LightManipulation)

LightManipulation

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Light Manipulation

You manipulate light to your advantage.

You produce ambient light within a radius of (4 + Floor(Level/2))
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)
Laser damage increment: (Level based)
Laser penetration bonus: ((Level - 1) / 2 + 4)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value
(10 + 3 * Level)% chance to reflect light-based damage


Mutation Level Damage PV Maximum Light Radius Percent Chance to Reflect
1 1d3 4 4 13%
2 1d4 4 5 16%
3 1d5 5 5 19%
4 1d4+1 5 6 22%
5 1d5+1 6 6 25%
6 1d4+2 6 7 28%
7 1d5+2 7 7 31%
8 1d4+3 7 8 34%
9 1d5+3 8 8 37%
10 1d5+4 8 9 40%

Formulas

The following formulas are used to determine damage and AV based on mutation level.[1]

Formula Applicable Levels
Damage
1d5+(Level - 6)
Level 10+
PV
4 + Floor((Level - 1) / 2)
All levels
Light Radius
4 + Floor(Level / 2)
All levels
Reflect Chance
(3 × Level + 10)%
All levels

Tips

This section is opinion-based. Your mileage may vary.

Advantages

  • Never misses and has infinite range.
  • Provides light in a small radius without taking up an equipment slot, as other Light Sources do.
  • Decent early-game damage and PV which scales with level.

Disadvantages

  • It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
  • There is no way to decrease the time it takes to regenerate a charge.
  • Cannot fire through  forcefields.
  • PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through ego modifier.

References

  1. XRL.World.Parts.Mutation.LightManipulation