Heightened Hearing
Revision as of 19:06, 12 October 2019 by Pokedragonboy (talk | contribs) (Labeled Advancement Table)
Heightened Hearing
Category
|
Physical |
---|---|
Cost
|
2 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedHearing ) |
HeightenedHearing |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Heightened Hearing
You are possessed of unnaturally acute hearing.
You detect the presence of creatures within a radius of (3+Level*2,40 if max)
Chance to identify nearby detected creatures
If Heightened Hearing is leveled to 10, the entire screen gets affected. Unlike Clairvoyance, Heightened Hearing cannot detect anything other than creatures. However, it is automatically activated, does not run out, and does not require a turn to cast.
Chance of Identification
The formula for the chance of correctly identifying a creature is
If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.[1] If not, a ? is displayed instead.
Advancement Table
Mutation Level | Detection Radius | ID Chance From x Tiles Away | ||||
---|---|---|---|---|---|---|
x=5 | x=10 | x=15 | x=20 | x=25 | ||
1 | 5 tiles | 56% | N/A | N/A | N/A | N/A |
2 | 7 tiles | 61% | N/A | N/A | N/A | N/A |
3 | 9 tiles | 66% | N/A | N/A | N/A | N/A |
4 | 11 tiles | 71% | 39% | N/A | N/A | N/A |
5 | 13 tiles | 77% | 42% | N/A | N/A | N/A |
6 | 15 tiles | 82% | 44% | 28% | N/A | N/A |
7 | 17 tiles | 87% | 47% | 30% | N/A | N/A |
8 | 19 tiles | 92% | 50% | 31% | N/A | N/A |
9 | 21 tiles | 97% | 53% | 33% | 23% | N/A |
10 | Entire screen | 100% | 55% | 35% | 24% | 17% |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Gives a greater awareness of surroundings and can provide a warning if a particularly strong enemy type is just around the corner.
- Always active
Disadvantages
- Detection radius is rather small at lower levels
- Identified enemies will show their tile, but will not give a name or any other information, making the mutation less useful for inexperienced players.
References
- ↑ XRL.World.Parts.Effects.HeightenedHearingEffect.cs