Light Manipulation
Light Manipulation
 Category  
 | 
 Mental  | 
|---|---|
 Cost  
 | 
 4  | 
 ID?Use this ID to wish for the mutation 
(example: mutation:LightManipulation)  | 
 LightManipulation  | 
 Reality DistortingReality distorting mutations 
cannot be used under the effects of normality.  | 
 no  | 
Light Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining.
A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels.
One Lase charge is regenerated every 15 turns. This does not scale with level or willpower and it is not measured from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
Formulas
The following formulas are used to determine damage, PV, maximum charges/light radius and reflect chance based on mutation level.[1]
| Formula | Applicable Levels | |
|---|---|---|
| Damage | 1d5+(Level - 6) 
 | 
Level 10+ | 
| PV | 4 + Floor((Level - 1) / 2) 
 | 
All levels | 
| Maximum Charges/Light Radius | 4 + Floor(Level / 2) 
 | 
All levels | 
| Reflect Chance | (3 × Level + 10)% 
 | 
All levels | 
Advancement Table
| Mutation Level  | 
Damage | PV | Max Charges/ Light Radius  | 
Percent Chance to Reflect  | 
|---|---|---|---|---|
| 1 | 1d31-3 (Avg: 2) | 4 | 4 | 13% | 
| 2 | 1d41-4 (Avg: 2.5) | 4 | 5 | 16% | 
| 3 | 1d51-5 (Avg: 3) | 5 | 5 | 19% | 
| 4 | 1d4+12-5 (Avg: 3.5) | 5 | 6 | 22% | 
| 5 | 1d5+12-6 (Avg: 4) | 6 | 6 | 25% | 
| 6 | 1d4+23-6 (Avg: 4.5) | 6 | 7 | 28% | 
| 7 | 1d5+23-7 (Avg: 5) | 7 | 7 | 31% | 
| 8 | 1d4+34-7 (Avg: 5.5) | 7 | 8 | 34% | 
| 9 | 1d5+34-8 (Avg: 6) | 8 | 8 | 37% | 
| 10 | 1d5+45-9 (Avg: 7) | 8 | 9 | 40% | 
| Mutation Level  | 
Damage | PV | Max Charges/ Light Radius  | 
Percent Chance to Reflect  | 
|---|---|---|---|---|
| 11 | 1d5+56-10 (Avg: 8) | 9 | 9 | 43% | 
| 12 | 1d5+67-11 (Avg: 9) | 9 | 10 | 46% | 
| 13 | 1d5+78-12 (Avg: 10) | 10 | 10 | 49% | 
| 14 | 1d5+89-13 (Avg: 11) | 10 | 11 | 52% | 
| 15 | 1d5+910-14 (Avg: 12) | 11 | 11 | 55% | 
| 16 | 1d5+1011-15 (Avg: 13) | 11 | 12 | 58% | 
| 17 | 1d5+1112-16 (Avg: 14) | 12 | 12 | 61% | 
| 18 | 1d5+1213-17 (Avg: 15) | 12 | 13 | 64% | 
| 19 | 1d5+1314-18 (Avg: 16) | 13 | 13 | 67% | 
| 20 | 1d5+1415-19 (Avg: 17) | 13 | 14 | 70% | 
| Mutation Level  | 
Damage | PV | Max Charges/ Light Radius  | 
Percent Chance to Reflect  | 
|---|---|---|---|---|
| 21 | 1d5+1516-20 (Avg: 18) | 14 | 14 | 73% | 
| 22 | 1d5+1617-21 (Avg: 19) | 14 | 15 | 76% | 
| 23 | 1d5+1718-22 (Avg: 20) | 15 | 15 | 79% | 
| 24 | 1d5+1819-23 (Avg: 21) | 15 | 16 | 82% | 
| 25 | 1d5+1920-24 (Avg: 22) | 16 | 16 | 85% | 
| 26 | 1d5+2021-25 (Avg: 23) | 16 | 17 | 88% | 
| 27 | 1d5+2122-26 (Avg: 24) | 17 | 17 | 91% | 
| 28 | 1d5+2223-27 (Avg: 25) | 17 | 18 | 94% | 
| 29 | 1d5+2324-28 (Avg: 26) | 18 | 18 | 97% | 
| 30 | 1d5+2425-29 (Avg: 27) | 18 | 19 | 100% | 
Tips
This section is opinion-based. Your mileage may vary.
Advantages
- Never misses and has infinite range.
 - Provides light without taking up an equipment slot, as other Light Sources do.
 - Decent early-game damage and PV which scales with level.
 
Disadvantages
- Light radius is small at low levels.
 - It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
 - Use of Mass Mind is the only way to regenerate charges more quickly.
 - Cannot fire through forcefields.
 - PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through ego modifier.
 
References
- ↑  
XRL.World.Parts.Mutation.LightManipulation