Normality
Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most esper mutations, force fields, and teleportation.[1]
Normality can be applied by either a projected normality field, or by normality gas.
When under the effects of normality, the player will have the astrally tethered effect applied to them if completely restricted, or the astrally burdened effect if affected by a lower strength field, such as from a lower density of normality gas.[2] These effects will also show in the 'look' view of other characters or creatures.
Sources of normality fields:
Sources of normality gas:
- normality gas pump
- normality gas grenade mk I
- normality gas grenade mk II
- normality gas grenade mk III
- nullbeard gland - grants one breath of gas upon eating
- nullbeard gland paste - grants gas breathing through cooking
- elder nullbeard gland - grants one powerful breath of gas upon eating
- concentrated nullbeard gland paste - grants powerful gas breathing through cooking
- anomaly extinguisher - attack (fires a normality gas pump) or death (spawns normality gas)
- plastronoid death (spawns normality gas)
- chrome pyramid death (spawns normality gas)
- vents with hexagonal residue