Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various mental mutations, .[1]
Normality can be caused by either normality gas or a projected normality field.
While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.
Sources of normality gas:
- normality gas grenade mk I
- normality gas grenade mk II
- normality gas grenade mk III
- normality gas pump
- plastronoid – Their death spawns normality gas.
- vents with hexagonal residue
- anomaly extinguisher – Both their attack (firing a normality gas pump) and death spawn normality gas.
- nullbeard gland – Eating one grants a single breath of gas.
- nullbeard gland paste – Cooking some grants gas breathing.
- elder nullbeard gland – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
- concentrated nullbeard gland paste – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
- chrome pyramid – Their death spawns normality gas.
Sources of normality fields: