Template:Item/doc
| Parameter | Explanation | Data type |
|---|---|---|
| title | The display name of the item. | {{Qud text|(title)}} |
| image | The image. If the item has no associate sprite, set equal to none. | item name.png/none |
| lv | The object's level. | int |
| pv | The base PV, which is by default 4 if not set. Optional. | int |
| maxpv | The max strength bonus + base pv. | int |
| vibro | Replaces the damage number with the armor match symbol if true. | yes/no |
| pvpowered | If yes, adds a row that shows the unpowered pv (4) | yes/no |
| damage | damage | dice value |
| unpowereddamge | damage when unpowered | dice value |
| hp | hitpoints of creature | int |
| av | Base armor value | int |
| dv | The base dodge value | int |
| ma | The mental armor value, if it exists. | int |
| tohit | The bonus or penalty to hit | (+/-)int |
| ammo | what type of ammo is used. | string |
| accuracy | How accurate the gun is. | int |
| shots | How many shots are fired in one round | int |
| maxammo | How much ammo a gun can have loaded at once. | int |
| maxvol | the maximum liquid volume | int |
| liquidgen | for liquid generators. how many turns it takes for 1 dram to generate. | int |
| liquidtype | The type of liquid generated. | string |
| maxcharge | how much charge it can hold (usually reserved for cells) | int |
| chargeused | How much charge is used a shot | int |
| weight | int | |
| commerce | The value of the object | int |
| complexity | int | |
| tier | int | |
| bits | bits. Will only show if canbuild=yes or candisassemble=yes | 0 for nonspecific bits |
| canbuild | yes/no | |
| candisassemble | yes/no | |
| skill | the skill tree required for use. | string |
| renderstr | What the item looks like with tiles mode off. | (colorcode)(char) |
| id | The name of the object in ObjectBlueprints.xml | string |
| bookid | Id in books.xml | string |
| lightradius | radius of light it gives off | int |
| hunger | how much hunger it satiates | String |
| thirst | how much thirst it slakes | int |
| twohanded | If item requires two hands to wield | yes/no |
| metal | if the object is made out of metal | yes/no |
| lightprojectile | if tag Name="Light" | yes/no |
| extra | Any other features that do not have an associated variable. | string |
| agility/strength/willpower/toughness/agility/intelligence | The stats the mutations affect. | (+/-)int |
| acid/electric/cold/heat/poison | The elemental resistances/weaknesses the mutation has. | (+/-)int |
| reputationbonus | the reputation stuff that the player gets when this is equipped. | Template:Reputation bonus for each faction |
| desc | The short description of the object. | The whole string, with color codes included |
Usage
Usage Example:
{{Item
| title = Stopsvalinn
| image = Stopsvalinn.png
| av = 3
| dv = 0
| ma = 0
| ego = +1
}}
