Template:Mod
This template defines the table "Mods". View table.
For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
| title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
|---|---|---|
| type | category of the mod (for the query module) | Choice of: General - Weapon - Armor - Defect - Misc - Relic |
| mintier | minimum tier items it can appear on. defaults to 0 | integer |
| maxtier | maximum tier items it can appear on. defaults to 99 | integer |
| rarity | rarity. | character(C, U, R, M) |
| id | the name of the object in Mods.xml | string |
| tinkerable | defaults to no | yes/no |
| tinkertier | what tier of complexity this mod adds onto the object | integer |
| value | value. what this alters the base Commerce of the object by. | float |
| desc | description. | string |
Source code Copy/Paste
{{Mod
|title =
|type =
|id =
|rarity =
|tinkerable =
|tinkertier =
|value =
|desc =
}}