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Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed. | Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed. | ||
=== Finding Cybernetics & Wedges === | |||
{{Main|Cybernetics locations}} | |||
Cybernetics are fairly uncommon in Qud, mainly being located in {{favilink|cybernetics rack|plural}} found next to becoming nooks. Becoming nooks themselves are sometimes found in [[Ruins]], among other locations. | |||
Credit wedges are also fairly rare, being found randomly as loot in chests, and are sometimes sold by [[merchants]]. | |||
== License Tier == | == License Tier == | ||
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Additionally, one's license tier can be increased through other means, such as by equipping the {{favilink|Kesil Face}}. | Additionally, one's license tier can be increased through other means, such as by equipping the {{favilink|Kesil Face}}. | ||
==Full List of Cybernetics== | ==Full List of Cybernetics== | ||
{{Main|List of Cybernetics}} | {{Main|List of Cybernetics}} |