Cybernetics: Difference between revisions

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== License Tier ==
== License Tier ==
Each cybernetic requires a certain number of "license points". The total number of license points required by all of your installed cybernetics cannot exceed your "license tier". By default, all [[True Kin]] begin with a license tier of 2, unless they choose not to start the game with a cybernetic implant (in that case, they start with a license tier of 0, but gain a +1 bonus to Toughness).
Installing any cybernetic implant requires a number of available "license points" specific to each implant. Your available license points are equal to your "license tier" minus the number of license points required by your currently-installed cybernetics. By default, all [[True Kin]] begin with a license tier of 2, unless they choose not to start the game with a cybernetic implant (in that case, they start with a license tier of 0, but gain a +1 bonus to Toughness).


Increasing one's license tier requires an amount of credit wedges dependent on your existing license tier. These increases are permanent once purchased at a {{favilink|becoming nook}}.
License tier increases are obtained one at a time by spending cybernetic credits contained within {{favilink|cybernetic credits wedges}} at a {{favilink|becoming nook}}. Wedges contain 1¢, 2¢, or 3¢.  Increasing one's license tier by 1 point requires from 1 to 4 cybernetic credits (¢), with the cost increasing by 1 credit every 8 license tiers. Once you reach tier 24, further increases will require the maximum cost of 4 credits each.


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Additionally, one's license tier can be increased through other means, such as by equipping the {{favilink|Kesil Face}}.
 
 
It will cost 46 credits to reach license tier 24 from tier 2. If you did not select an implant during character creation, you will need an additional 2 credits to reach this point. There is no upper limit to the attainable license tier, and purchased license tier increases are permanent.
 
Additionally, one's license tier can be temporarily increased through other means, such as by equipping the {{favilink|Kesil Face}}. If unequipping such an item results in a negative balance of available license points, you will not be able to install additional implants until you uninstall some or increase your license tier in order to restore a positive balance of points.
 
If an implant is removed from your body due to dismemberment or other effects, its license points are implicitly refunded as it is no longer attached to your body.
 
==Full List of Cybernetics==
==Full List of Cybernetics==
{{Main|List of Cybernetics}}
{{Main|List of Cybernetics}}
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