Otho/Conversations
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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
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If the player has More Than a Willing Spirit but does not have the dormant waydroid:
Start
It takes more than a willing spirit to be trusted here, wayfarer.
Prove your worth and bring us a waydroid, and we will have more to speak of.
More than a Willing Spirit
If the player is above level 18:
Start
Welcome to Grit Gate. I am Otho, Barathrum's steward. I apologize for the manner of our introduction, but we must take precautions. Qud is a very
unforgiving place.
You are worthy to study with us. Take these. Return when you are ready to discuss the signal.
Return when you are ready to discuss the signal.
If the player is between level 13 to 18:
Start
Welcome to Grit Gate. I am Otho, Barathrum's steward. I apologize for the manner of our introduction, but we must take precautions. Qud is a very unforgiving place.
I am pleased to see that you've returned with the waydroid, though you still know little of the dangers you bear. Take this firearm as your reward. It bears the mark of our finest gunsmith, Sparafucile.
Return when you are ready to discuss the signal.
If the player is below or equal to level 12:
Start
Welcome to Grit Gate. I am Otho, Barathrum's steward. I apologize for the manner of our introduction, but we must take precautions. Qud is a very unforgiving place.
You demonstrate tremendous promise to have returned from Golgotha with such inexperience. Take this firearm as your reward. It bears the mark of our finest gunsmith, Sparafucile. Take this bracelet, as well.
Return when you are ready to discuss the signal.
Accepting Decoding the Signal
Start
Are you ready to discuss the signal?
Signal
The signal is a repeat transmission being broadcast from an unknown source.=V0tinkeraddendum= One of our tinkers, Q Girl, discovered it while rigging a long wave detector. Unfortunately, it's encrypted, and we do not have the means here to decrypt it. You may be of some help in this matter, however.
We've long known the location of a fully functioning baetyl within the bowels of the great hall Bethesda Susa. The Mechanimists have consecrated the site around it and built a temple there. Q Girl claims to have developed a means to decrypt the signal, but she needs the computing power of the baetyl. If you can infiltrate the Mechanimist compound, you may be able to engage the baetyl and decode the signal.
Baetyl?
They are antique stones located in certain places deep within the caverns of Qud. We believe they are some sort of hyper-advanced machines built by the Eaters. Often one claims to possess a sentience of its own. However, most of them have gone haywire in the eons since their creation; it is rare indeed to discover one whose circuitry is wholly uncorroded.
The Mechanimists worship this one as an idol, and they will protect it at all costs. You will need to find a way through their host to the baetyl itself.
Do you believe you can accomplish this task?
Bethesda1
Good, apprentice. Speak to Q Girl in the workshop. She'll encode her instructions for the baetyl onto a copy of the disk.
There's one more thing. The baetyl is located beneath the ancient cryobarrios of the Eaters. Time has worked to erode the mechanisms that contain their cryogenic mist. That freezing vapor billows out of the chambers freely now, cooling the entire cavern. You will want to procure warm clothing to protect yourself.
The spoils of the Mechanimists are yours to keep. Remember, apprentice, Barathrum will look kindly upon your service.