Argyve/Conversations

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Accepting Fetch Argyve a Knickknack

If Fetch Argyve a Knickknack is not accepted yet:

Start

Argyve

*mumbling* Tensile strength of Reblon but lacking in
dyno-elasticity; retro-threading the M-band would probably...

Oh, I didn't notice you there. That's because I was ignoring you.

*mumbling* Noting a trace yield of synthetic linseed solvent...

[1] ... Only available if Fetch Argyve a Knickknack is not accepted
[2] Goodbye. [End]

Find a knickknack

Argyve

*mumbling*... Unexpected deviation from the Klanq constant.

*clears throat loudly*

Must you disturb me? What are you, some sort of treasure hunter? At the very least make yourself useful and bring me a knickknack from one of the caves. I may reward you.

[1] Where can I find such a cave?
[2] No, I'm not interested. [End]

Where is the cave

Argyve

There are caves everywhere, you dolt! This is Qud! Try the rust wells, just east of here.

[1] I will return with your knickknack. Requires any kind of Artifact in the player's inventory [Accept Quest:Fetch Argyve a Knickknack] [End]
[2] No, I'm not interested. [End]

Fetch Argyve a Knickknack

If Fetch Argyve a Knicknack is accepted:

Start

Argyve

You're standing in my light! What do you want?

[1] Here is your knickknack. [Complete Quest Step: Return to Argyve]
[2] Nothing, I will return with your knickknack. [End]


Fetch Argyve Another Knicknack

This step also is a Start node if Fetch Argyve a Knicknack is completed:

GiveKnicknack

Argyve

Ah, hmmm. It appears you may be useful after all. Now go fetch me another trinket!

[1] If I must. [Accept Quest:Fetch Argyve Another Knickknack] [End]

If Fetch Argyve a another Knicknack is accepted:

Start

Argyve

You're standing in my light! What do you want?

[1] Here is your knickknack. Choosing this choice allows the player to take the items in Argyve's chests. [Complete Quest Step: Return to Argyve]
[2] Nothing, I will return with your knickknack. [End]

GiveAnotherKnicknack

Argyve

Good, good. Quite impressive, treasure hunter. Maybe you're fit to poke around my workshop here. I've been wanting another apprentice. So unfortunate what happened to Skref, what with the disembowelment and all. Take a seat, there.

[1] Alright.

Weirdwire Conduit.. Eureka!

Start

Argyve

My dear, prodigal fool! Are you ready for your assignment?

[1] Alright.
[2] No, I'm not interested. [End]

Start Weirdwire Conduit

Argyve

Now, let me explain. I'm on the cusp of a grand discovery. When I'm done assembling the Weirdwire Conduit, you'll be able to speak to anyone from here to Caiafas! First, though, I'm going to need some copper wire. As much as you can find -- at least two hundred feet. You should be able to scavenge enough from the rust wells and nearby caves.

[1] As you say. I'll go fetch the wire. [Accept Quest:Weirdwire Conduit.. Eureka!] [End]
[2] No, I'm not interested. [End]

If Weirdwire Conduit.. Eureka! is accepted:

Start

Argyve

The wire! Give it to me!

[1] Take the wire. Only available if step: Find 200 feet of copper wire has been completed
[2] I don't have enough yet. [End]

GiveWire

Argyve

Yes, yes! Wire! Beautiful wire! Oh, before I forget or cease to care, I repaired an old recoiler for you. Use it whenever you wish to return to Joppa quickly. Now give me a few minutes alone to attach the wire.

[1] I will return. [Complete Quest Step: Return to Argyve] [Receive Quest Rewards: Weirdwire Conduit.. Eureka!#Rewards] [End]

Accepting A Canticle for Barathrum

If A Canticle for Barathrum hasn't been accepted:

Start

Argyve

It's working! Genius! They said it couldn't be done. They said I was mad! They were all... what's this? What *is* that? Wait! It's repeating itself.

*Argyve mumbles to himself for several minutes.*

Apprentice! Come, here! Something very strange has happened. The Conduit is picking up a signal, some sort of repeating transmission. I cannot decipher it, however. I lack cryptogull eggs and, well, never you mind! I have a great task for you, my apprentice. Do you accept it?

[1] Can I know what it is first?

Canticle1

Argyve

Very well. You must seek out Barathrum the Old. He is the eldest and wisest tinker alive. He lives with his followers the Barathrumites in the cavern called Grit Gate to the northeast, amongst the ruins of Qud. He will know what to make of the signal.

[1] Who are these Barathrumites?
[2] I require no further information. I will go.

Canticle2

Argyve

They are disciples of Barathrum. Mostly they are Urshiib, like their mentor. Mutant albino cave bears. With quills to boot! A thousand years ago Barathrum and his kin crossed the Homs Delta into the heart of Qud. He has spent centuries fiddling with the tokens of antiquity in his underground workshops. If he cannot decipher the signal, no one can.

[1] I accept your task, Argyve. Available only if A Canticle for Barathrum is not accepted
[2] Mutant cave bears? No, thanks. Available only if A Canticle for Barathrum is not accepted [End]
[3] Farewell, Argyve. Available only if A Canticle for Barathrum is accepted [End]

Canticle3

Argyve

Splendid, apprentice, splendid! I've recorded the signal onto this disk. You'll need to guard it with your life, I'm afraid.

Also, I'll need to rig up a droid scrambler for you. The Barathrumites have programmed several waydroids to guard the approach to Grit Gate. With the scrambler, you'll have no need to worry about them. Wait there.

*Argyve mumbles to himself for several minutes.*

There you go. Now, off with you! May you live long enough to do my bidding. Away, away!

[1] Farewell, Argyve. Gives player a Droid Scrambler and a stamped data disk. [Accept Quest:A Canticle for Barathrum] [End]

Start

Argyve

My apprentice! What?

[1] Who are the Barathrumites?
[2] Farewell, Argyve. [End]