Argyve/Conversations
This information is reliable as of patch 2.0.208.21. If this is no longer the current patch, you can help by updating it. |
Accepting Fetch Argyve a Knickknack
If Fetch Argyve a Knickknack is not accepted yet:
MumblingWelcome (if the player hasn't accepted Fetch Argyve a Knickknack)
*mumbling* ...exceeding mass thresholds, perhaps a ganglionic teleprojector fitted with suspensors...
MumblingWelcome2
Oh, I didn't notice you there. That's because I was ignoring you.
MumblingWelcome3
*mumbling* ...waste heat from the thermo cask? Or centrifugal extraction to the p-density of sunslag...
Knickknack
*mumbling* ...unexpected deviation from the Klanq constant.
*Argyve coughs.*
Must you bother me? What are you, some sort of waterfreak? Faundren-eyed pilgrim? Arconaut? Make (player's reflexive) useful and fetch me a knickknack from one of the caves, then. I may "reward" you.
Cave
There are caves everywhere, you dolt! Scoop the surface of the marsh, or head on east to the rust wells, or wander into the Desert for all I care...
StartHasFetch1 (if Fetch Argyve a Knickknack is active)
You're standing in my light! What do you want?
Accepting Fetch Argyve Another Knickknack
If Fetch Argyve Another Knickknack is not accepted yet:
GiveKnickknack (if the player has completed Fetch Argyve a Knickknack and the player hasn't accepted Fetch Argyve Another Knickknack)
Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!
StartHasFetch2 (if Fetch Argyve Another Knickknack is active)
Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!
Accepting Weirdwire Conduit... Eureka!
If Weirdwire Conduit... Eureka! is not accepted yet:
StartBeforeWeirwire (if the player has completed Fetch Argyve Another Knickknack and the player hasn't accepted Weirdwire Conduit.. Eureka!)
*Argyve whistles.*
Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.
TheWire (if Weirdwire Conduit.. Eureka! is active)
The wire! Give it to me!
Accepting A Canticle for Barathrum
If A Canticle for Barathrum is not accepted yet:
Impressive
*Argyve whistles.*
Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.
Weirdwire
*Argyve raises both eyebrows.*
Now, to screw the nut on the bolt with an explanation! I'm on the cusp, you see. A grand discovery. The Weirdwire Conduit is near assembled, and once it is, we'll be able to chat with anyone... in instant time! from here to the Yd Freehold. But before I can finish, I need wire. As much as you can find... at least two hundred feet. You should be able to scavenge it from the rust wells.
GiveWire
*Argyve hoots*
Yes, yes! Beautiful wire! -oh, before I forget, I repaired an old recoiler for you. Use it whenever you wish to hop back to Joppa quickly. Now, give me a few moments to attach the wire...
ConduitWorking (if the player has completed Weirdwire Conduit.. Eureka! and the player hasn't accepted A Canticle for Barathrum)
It's working! Genius! Genius! Noise in the static- I hear it! I hear!... what's this? What *is* that? Wait...
Signal1
It's repeating itself...
Signal2
*Argyve mumbles to himself for several minutes.*
Signal3
Apprentice! Come, here! Something strange is occurring. The Conduit is picking up a signal, some sort of repeating transmission. I cannot decipher it, however. I lack cryptogull eggs and, well, never you mind! I have a great task for you, my apprentice. Do you accept it?
Canticle1
-yes. You must seek out Barathrum the Old, the eldest and wisest tinker alive. He lives with his followers the Barathrumites under the arch of Grit Gate to the northeast, in the jungle-strangled ruins of Qud. He will know what to make of the signal.
WhoBarathrumites
Disciples of Barathrum. Mostly urshiib, like their mentor- quilled albino bears who prefer their candle-dim caves to the sun-salted surface of the jungle. A thousand years ago Barathrum and his kin crossed the Homs Delta into the rusting heart of Qud. He has spent centuries peeling the chrome shells off time's artifacts in his workshop. If he cannot decipher the signal, no one can.
CanticleAccept1
Splendid! Perfect! Let me record the signal to disk, which you'll need to guard with your life, I'm afraid.
I'll rig up a droid scrambler for you, too. You see, the Barathrumites have programmed a troupe of waydroids to guard the approach to Grit Gate. With the scrambler, you'll needn't worry about them. Wait there.
CanticleAccept2
*Argyve mumbles to himself for several minutes.*
CanticleAccept3
Here you are. Now, go! Off with you! May you live long enough to do my bidding. Away, away!
StartCanticleActive (if the player has accepted A Canticle for Barathrum)
My apprentice! What?
After A Canticle for Barathrum
If A Canticle for Barathrum is completed:
StartFinishedCanticle (if the player has completed A Canticle for Barathrum)
*Argyve gives a curt nod and extended cock of an eyebrow.*
Apprentice.
*Argyve returns to his tasks.*
Golgotha
Do they? Yes, yes, Otho might. Hmm.
*Argyve pauses for an uncomfortably long time.*
Well.
*Another pause, this one even more long and uncomfortable than the last*
Good luck!
RankUp
Did they, now? Well you're not MY Factionaddress:Barathrumites!
Grit Gate is not Joppa, you pridesome solder-nail, and in this house you are apprentice still.
Now, what did you want? Be quick!
AskAfter
-what?
No, no, I'm far too engrossed to see to your curiosity. I'm sure the Barathrumites have something for you to do.