Argyve/Conversations
< Argyve
Accepting Fetch Argyve a Knickknack
If Fetch Argyve a Knickknack is not accepted yet:
MumblingWelcome (if the player hasn't accepted Fetch Argyve a Knickknack)
MumblingWelcome2
MumblingWelcome3
Knickknack
Cave
StartHasFetch1 (if Fetch Argyve a Knickknack is active)
Accepting Fetch Argyve Another Knickknack
If Fetch Argyve Another Knickknack is not accepted yet:
GiveKnickknack (if the player has completed Fetch Argyve a Knickknack and the player hasn't accepted Fetch Argyve Another Knickknack)
StartHasFetch2 (if Fetch Argyve Another Knickknack is active)
Accepting Weirdwire Conduit... Eureka!
If Weirdwire Conduit... Eureka! is not accepted yet:
StartBeforeWeirwire (if the player has completed Fetch Argyve Another Knickknack and the player hasn't accepted Weirdwire Conduit.. Eureka!)
TheWire (if Weirdwire Conduit.. Eureka! is active)
Accepting A Canticle for Barathrum
If A Canticle for Barathrum is not accepted yet:
Impressive
Weirdwire
GiveWire
ConduitWorking (if the player has completed Weirdwire Conduit.. Eureka! and the player hasn't accepted A Canticle for Barathrum)
Signal1
Signal2
Signal3
Canticle1
WhoBarathrumites
CanticleAccept1
CanticleAccept2
CanticleAccept3
StartCanticleActive (if the player has accepted A Canticle for Barathrum)
After A Canticle for Barathrum
If A Canticle for Barathrum is completed: