Apothecary (merchant): Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Added to the wares table)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 3 users not shown)
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| title = {{Qud text|apothecary}}
| title = {{Qud text|apothecary}}
| image = apothecary.png
| image = apothecary.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 5
| av = 5
| dv = 6
| dv = 8
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Apothecary
| id = Apothecary
| tier = 0
| tier = 3
| colorstr = &g
| colorstr = &g
| tilecolors = gw
| renderstr = s
| renderstr = s
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Cloth Robe|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|Firstaid_StaunchWounds}} </br>{{SkillID to name|Firstaid_Heal}} </br>{{SkillID to name|Firstaid_Setlimb}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|Physic_StaunchWounds}} </br>{{SkillID to name|Physic_Nostrums}} </br>{{SkillID to name|Physic_Apothecary}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
[[File:Six Day Stilt apothecary's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
[[File:Six Day Stilt apothecary's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
{{Name|plural}} are merchants that stock healing items as well as helpful items related to cures. One is guaranteed to spawn in the Southeast corner of the {{favilink|Stiltgrounds}}.
{{Name|pluralcaps}} are merchants that stock healing items as well as helpful items related to cures. One is guaranteed to spawn in the Southeast corner of the {{favilink|Stiltgrounds}}.


The tents of the {{name|plural}} which appear in the Stiltgrounds can be identified by the {{favilink|sign|plural}} which appear outside them.
The tents of the {{name|plural}} which appear in the Stiltgrounds can be identified by the {{favilink|sign|plural}} which appear outside them.
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