Armor (AV): Difference between revisions

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'''AV''' or '''Armor Value''' or {{AV}}, is calculated by adding together all of the following values:
'''AV''', also called '''Armor Value''' or {{AV}}, is a combat-relevant stat which, along with the {{PV}}[[PV]] of the incoming attack, determines how much damage an attack does once it has hit its target. Generally, AV acts in opposition to PV, with higher AV decreasing the damage an attack deals and higher PV increasing the damage an attack deals.
 
A creature or object's AV score is calculated by adding together all of the following values:
* The AV value of all of the character's equipped armor and mutations (not counting shields).
* The AV value of all of the character's equipped armor and mutations (not counting shields).
* Additional AV from sources such as the [[Calloused]] skill, the [[Density_(cooking_effect)|density]] effect, or any inherent AV based on creature type.
* Additional AV from sources such as the [[Calloused]] skill, the [[Density_(cooking_effect)|density]] effect, or any inherent AV based on creature/object type.
* The AV value of one equipped shield if the attack is determined to be blocked by that shield.
* The AV value of one equipped shield if the attack is determined to be blocked by that shield.
AV value (not including additional AV from [[Block|shield block]]) can also be seen in-game on the sidebar or overlay.
AV value (not including additional AV from [[Block|shield block]]) can also be seen in-game on the sidebar or overlay.
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