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(clarify how this works with electrical gen) |
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class= | {{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]]. | ||
Power supplied by a {{name}} | Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to provide storage alongside much more energy than the power plant could continuously supply alone. | ||
{{References}} | {{References}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
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