Blood-gradient hand vacuum: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| liquidgenrate = 800
| liquidgenrate = 800
| chargeperdram = 7500
| chargeperdram = 7500
| dramsperuse = 0.2
| dramsperuse = 1
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon Power
| chargefunction = Weapon Power
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| unidentifiedaltname = pistol
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass glass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch.
| desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch.


{{Qud shader|rules|{{(}}Weapon Class: Pistol
{{Qud shader|rules|{{(}}Weapon Class: Pistol
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{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is a mid-to-high tier [[pistol]], having a significant penetration (PV) value of {{PV}}10. Although it does not have quite as high of a PV value as some of the top-tier pistols, like the {{favilink|eigenpistol}}, {{favilink|hand rail}}, or {{favilink|spaser pistol}}, the hand vacuum has self replenishing ammo and can heal the wielder.
A {{name}} is a mid-to-high tier [[pistol]], having a significant [[PV|penetration value]] of {{PV}}10. Although it does not have quite as high of a {{PV}}PV as some of the top-tier pistols, like the {{favilink|eigenpistol}}, {{favilink|hand rail}}, or {{favilink|spaser pistol}}, the hand vacuum has self replenishing ammo and can heal the wielder.


The {{name}} has a {{favilink|blood}} reservoir and it can store up to 13 biologically-generated ammo units.
The {{name}} has a {{favilink|blood}} reservoir and it can store up to 13 biologically-generated ammo units.
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{{name}} has the following technical components, each of which have special effects. The operational status of these components can be seen if the looker has access to a [[Scanning#Techscanning|techscanning]] apparatus. Each of the components must be "Operational" to function.
{{name}} has the following technical components, each of which have special effects. The operational status of these components can be seen if the looker has access to a [[Scanning#Techscanning|techscanning]] apparatus. Each of the components must be "Operational" to function.
* <code>ExsanguinationMicrotubules</code>: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the {{name}}. Functionally, this acts as a slow but infinite recharge mechanism while the {{name}} is equipped.{{Code Reference|namespace=XRL.World.Parts|class=LiquidProducer}}
* <code>ExsanguinationMicrotubules</code>: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the {{name}}. Functionally, this acts as a slow but infinite recharge mechanism while the {{name}} is equipped.{{Code Reference|namespace=XRL.World.Parts|class=LiquidProducer}}
** This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a [[gun rack]] implant.
** This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a {{favilink|gun rack}} implant.
* <code>VitalityTransferSystem</code>: This component generates ammo for the {{name}}. Every five turns (or less, with [[compute power]]), if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir.{{Code Reference|namespace=XRL.World.Parts|class=BioAmmoLoader}}
* <code>VitalityTransferSystem</code>: This component generates ammo for the {{name}}. Every five turns (or less, with [[compute power]]), if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir.{{Code Reference|namespace=XRL.World.Parts|class=BioAmmoLoader}}
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the {{name}} is equipped; it will also generate ammo in the inventory.
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the {{name}} is equipped; it will also generate ammo in the inventory.
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* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''pistols''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''pistols''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required {{favilink|data disk|schematic}}.
* [[Disarmed]] from {{favilink|blood-gradient hand vacuum turret|plural}}.
* [[Disarmed]] from {{favilink|Blood-gradient vacuum turret|plural}}.


== Advantages and Disadvantages ==
== Advantages and Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* One of the strongest [[pistol]]s available in the game.
* Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find.
* Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find.
=== Disadvantages ===
=== Disadvantages ===
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