19,173
edits
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
| ma = 12 | | ma = 12 | ||
| marange = 8+1d7 | | marange = 8+1d7 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Boosterbot | | id = Boosterbot | ||
Line 17: | Line 17: | ||
| renderstr = 4 | | renderstr = 4 | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
Line 38: | Line 38: | ||
| inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}} | | inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = | | desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}. Their {{favilink|booster gun}} requires them to skip two turns after firing. | {{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}. Their {{favilink|booster gun}} requires them to skip two turns after firing. The non-empty injectors they start with don't drop on death. However, if the robot is made non-hostile, they can be traded for. | ||
{{Robots Navbox}} | {{Robots Navbox}} | ||
[[Category:Robots]] | [[Category:Robots]] |