Boosterbot: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by Kernelmethod with game version 2.0.206.51 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(One intermediate revision by one other user not shown)
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| desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.
| desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.51
| gameversion = 2.0.206.57
}}
}}
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{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}.  Their {{favilink|booster gun}} requires them to skip two turns after firing.  In addition to the listed items, {{name|plural}} spawn with several random tonics to be used as ammo, but these don't drop on death.  However, if the robot is made non-hostile, they can be traded for.
{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}.  Their {{favilink|booster gun}} requires them to skip two turns after firing.  The non-empty injectors they start with don't drop on death.  However, if the robot is made non-hostile, they can be traded for.
{{Robots Navbox}}
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]
19,173

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