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As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited. | As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited. | ||
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working. | How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working (unless you've modded it in a way that allows you to install an energy cell, which it will then fall back on.) | ||
==Tips== | ==Tips== |
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