Ceremonial vibrokhopesh: Difference between revisions

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Rephrase the section that was recently modified to be clearer. The statement that was added isn't really needed here because it's already called out in the Tips section below.
(Rephrase the section that was recently modified to be clearer. The statement that was added isn't really needed here because it's already called out in the Tips section below.)
Line 45: Line 45:
As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.
As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.


How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working (unless you've modded it in a way that allows you to install an energy cell, which it will then fall back on.)
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the ZPEC to stop providing energy to the vibrokhopesh.


==Tips==
==Tips==

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