Ceremonial vibrokhopesh: Difference between revisions

No change in size ,  18:16, 22 December 2022
Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2
(Rephrase the section that was recently modified to be clearer. The statement that was added isn't really needed here because it's already called out in the Tips section below.)
(Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
Line 21: Line 21:
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes}}
| inheritingfrom = Long Sword3
| inheritingfrom = Long Sword3
| dynamictable = {{Dynamic object|MeleeWeapons|Ceremonial Khopesh}} </br>{{Dynamic object|Items|Ceremonial Khopesh}}
| dynamictable = {{Dynamic object|Items|Ceremonial Khopesh}} </br>{{Dynamic object|MeleeWeapons|Ceremonial Khopesh}}
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = This blade is bowed and black as the desert night. The hilt is inscribed with gold, calligraphic glyphs.
| desc = This blade is bowed and black as the desert night. The hilt is inscribed with gold, calligraphic glyphs.
Line 27: Line 27:
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.203.49
| gameversion = 2.0.204.48
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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