Chiral rings: Difference between revisions

32 bytes added ,  18:13, 21 December 2021
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{{name|caps}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can only be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a {{favilink|magnetic core}} installed.


{{name}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can only be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a [[magnetic core]] installed.
{{Floating Nearby Objects Navbox}}
{{Armor Navbox}}