Compound bow: Difference between revisions

22 bytes removed ,  08:12, 14 April 2022
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→‎Mechanics: -currently
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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== Mechanics ==
== Mechanics ==
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} Currently, the {{favilink|turbow}} is the only other [[:Category:Bows|bow]] in the game that applies the wielder's [[Modifier|strength modifier]] to arrow penetration.
All arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} The {{favilink|turbow}} is the only other [[:Category:Bows|bow]] in the game that applies the wielder's [[Modifier|strength modifier]] to arrow penetration.


Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}