Corroded circuit board: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Added a description, and some info on what the <0> bit notation means)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yC
| renderstr = Φ
| renderstr = Φ
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
| inheritingfrom = Scrap
| inheritingfrom = Scrap
| dynamictable = {{Dynamic object|Items|Scrap 00}}
| desc = A small piece of scrap.
| desc = A small piece of scrap.
| categories = Scrap
| categories = Scrap
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a common piece of [[:Category:Scrap|scrap]] which can be [[disassemble|disassembled]] into 2 {{bits|0}} bits.
A {{name}} is a common piece of [[:Category:Scrap|scrap]] which can be [[disassemble|disassembled]] into 2 {{bits|0}} [[bits]].


While the specific {{bits|0}} bits that {{name|plural}} contain are randomly determined, they are consistent within a single playthrough. So if, for example, they contain the bits {{bits|BC}} in a specific playthrough, all {{name|plural}} in that playthrough will contain the bits {{bits|BC}}.
While the specific {{bits|0}} bits that {{name|plural}} contain are randomly determined, they are consistent within a single playthrough. So if, for example, they contain the bits {{bits|BC}} in a specific playthrough, all {{name|plural}} in that playthrough will contain the bits {{bits|BC}}. Additionally, the two randomly generated bits can be of the same type. So, for example, a corroded circuit board containing the bits {{bits|DD}} is possible.


{{Scrap Navbox}}
{{Scrap Navbox}}


[[Category:Scrap]]
[[Category:Scrap]]
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