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(Added a description, and some info on what the <0> bit notation means) |
Trashmonks (talk | contribs) |
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| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yC | |||
| renderstr = Φ | | renderstr = Φ | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|metal = yes}} | ||
| inheritingfrom = Scrap | | inheritingfrom = Scrap | ||
| dynamictable = {{Dynamic object|Items|Scrap 00}} | |||
| desc = A small piece of scrap. | | desc = A small piece of scrap. | ||
| categories = Scrap | | categories = Scrap | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a common piece of [[:Category:Scrap|scrap]] which can be [[disassemble|disassembled]] into 2 {{bits|0}} bits. | A {{name}} is a common piece of [[:Category:Scrap|scrap]] which can be [[disassemble|disassembled]] into 2 {{bits|0}} [[bits]]. | ||
While the specific {{bits|0}} bits that {{name|plural}} contain are randomly determined, they are consistent within a single playthrough. So if, for example, they contain the bits {{bits|BC}} in a specific playthrough, all {{name|plural}} in that playthrough will contain the bits {{bits|BC}}. | While the specific {{bits|0}} bits that {{name|plural}} contain are randomly determined, they are consistent within a single playthrough. So if, for example, they contain the bits {{bits|BC}} in a specific playthrough, all {{name|plural}} in that playthrough will contain the bits {{bits|BC}}. Additionally, the two randomly generated bits can be of the same type. So, for example, a corroded circuit board containing the bits {{bits|DD}} is possible. | ||
{{Scrap Navbox}} | {{Scrap Navbox}} | ||
[[Category:Scrap]] | [[Category:Scrap]] |