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== License Tier == | == License Tier == | ||
Installing any cybernetic implant requires a number of available "license points" specific to each implant. Your available license points are equal to your "license tier" minus the number of license points required by your currently-installed cybernetics. By default, all [[True Kin]] begin with a license tier of 2, unless they choose not to start the game with a cybernetic implant (in that case, they start with a license tier of 0, but gain a +1 bonus to Toughness). | |||
License tier increases are obtained one at a time by spending cybernetic credits contained within {{favilink|cybernetic credits wedges}} at a {{favilink|becoming nook}}. Wedges contain 1¢, 2¢, or 3¢. Increasing one's license tier by 1 point requires from 1 to 4 cybernetic credits (¢), with the cost increasing by 1 credit every 8 license tiers. Once you reach tier 24, further increases will require the maximum cost of 4 credits each. | |||
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Additionally, one's license tier can be increased through other means, such as by equipping the {{favilink|Kesil Face}}. | |||
It will cost 46 credits to reach license tier 24 from tier 2. If you did not select an implant during character creation, you will need an additional 2 credits to reach this point. There is no upper limit to the attainable license tier, and purchased license tier increases are permanent. | |||
Additionally, one's license tier can be temporarily increased through other means, such as by equipping the {{favilink|Kesil Face}}. If unequipping such an item results in a negative balance of available license points, you will not be able to install additional implants until you uninstall some or increase your license tier in order to restore a positive balance of points. | |||
If an implant is removed from your body due to dismemberment or other effects, its license points are implicitly refunded as it is no longer attached to your body. | |||
==Full List of Cybernetics== | ==Full List of Cybernetics== | ||
{{Main|List of Cybernetics}} | {{Main|List of Cybernetics}} |
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