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The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]]. | The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]]. | ||
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! Type of Wedge | ! Type of Wedge | ||
|- | |- | ||
| The '''ancient bones''' in the | | The '''ancient bones''' in the {{favilink|waterlogged tunnel}}{{Code Reference|class=CaverCorpseLoot}} | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} | ||
|- | |- | ||
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| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | ||
|- | |- | ||
| Chest in the bottom floor of all | | Chest in the bottom floor of all [[historic sites]] | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)'' | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)'' | ||
|- | |- | ||
| Chest in the bottom floor of {{favilink|Golgotha}} | | Chest in the bottom floor of {{favilink|Golgotha}} | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢ (x2)}} | ||
|- | |- | ||
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}} | | Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} (cheap version) | ||
|- | |||
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" /> | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} (cheap version) | |||
|- | |- | ||
| | | The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit | | {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢ (x2)}} | ||
|- | |- | ||
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}} | | Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}<ref name="ObjectBlueprints" /> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | ||
|- | |- | ||
| The '''human remains''' at the center of the {{favilink|rainbow wood}} | | The '''human remains''' at the center of the {{favilink|rainbow wood}}{{Code Reference|class=ExileCorpseLoot}} | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | ||
|- | |- | ||
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}} | | The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}<ref><code>CrematoryMachineRoom.rpm</code></ref> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢ (x2)}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢ (x2)}} | ||
|- | |- | ||
| The {{favilink|recoming reliquary}} | | The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref name="reliquary"><code>CorporealizationNook.rpm</code></ref> in [[Gyl]] | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢ (x2)}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢ (x2)}} | ||
|- | |||
| The {{favilink|melted reliquary}} in {{favilink|the hydropon}}<ref name="reliquary"></ref> | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢ (x2)}} | |||
|- | |||
| Sold by {{favilink|Warden Une}} in {{favilink|Yd Freehold}}{{XML Reference|population | |||
|UneInventory}} | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢ (x2)}} | |||
|- | |||
| Chest at the peak of [[Chavvah]]<ref><code>ChavvahCrownLv3.rpm</code></ref> | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢ (x2)}} | |||
|- | |||
| Sold by {{favilink|Aoyg-No-Longer, servant of Ptoh in the Cosmic Wood}} at the bottom of Taproot at {{favilink|Eyn Roj}}<ref name="ObjectBlueprints" /> | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | |||
|} | |||
Historic sites are also guaranteed to contain credit wedges based on their tier: {{Code Reference|namespace=XRL.World.ZoneBuilders|class=PlaceRelicBuilder}} | |||
{| class="wikitable" | |||
! Historic site tier | |||
! Sultanate period | |||
! Reward | |||
|- | |||
| style="text-align:center;" | 0-2 | |||
| fifth period | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | |||
|- | |||
| style="text-align:center;" | 3 | |||
| fourth period | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | |||
|- | |||
| style="text-align:center;" | 4-5 | |||
| fourth period, third period | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | |||
|- | |||
| style="text-align:center;" | 6-7 | |||
| third period, second period | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | |||
|- | |||
| style="text-align:center;" | 8 | |||
| first period | |||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | |||
|} | |} | ||
== Guaranteed Cybernetics and Becoming Nooks == | == Guaranteed Cybernetics and Becoming Nooks == | ||
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the {{favilink|cybernetics rack}} wiki page. | For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the {{favilink|cybernetics rack}} wiki page. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Number of Cybernetics | ! Number of Cybernetics | ||
|- | |- | ||
| The bottom floor of the {{favilink|Rusted Archway}}<ref | | The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" /> | ||
| 2 becoming nooks and cybernetic racks | | 2 becoming nooks and cybernetic racks | ||
| 2-4 cybernetic implants | | {{dice tooltip|2-4}} cybernetic implants | ||
|- | |- | ||
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest. | | The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref> | ||
| 1 becoming nook and cybernetic rack | | 1 becoming nook and cybernetic rack | ||
| 1-2 cybernetic implants | | {{dice tooltip|1-2}} cybernetic implants | ||
|- | |- | ||
| The cybernetics ward of {{favilink|Bethesda Susa}} | | The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" /> | ||
| 4 becoming nooks and cybernetic racks | | 4 becoming nooks and cybernetic racks | ||
| 4-8 cybernetic implants | | {{dice tooltip|4-8}} cybernetic implants | ||
|- | |||
| The cybernetics room in {{favilink|Yd Freehold}}.<ref><code>YdFreehold-under.rpm</code></ref> | |||
| 1 becoming nook and cybernetic rack | |||
| {{dice tooltip|1-2}} cybernetic implants | |||
|} | |||
{| class="wikitable" | |||
! Merchant | |||
! Cybernetics for Sale | |||
! Location | |||
|- | |||
| {{favilink|Argyve}} | |||
| {{dice tooltip|2-4}} random cybernetic implants (zone tier 1) | |||
| {{favilink|Joppa}}, if the player chooses it as their starting location. | |||
|- | |||
| {{favilink|gutsmonger}} | |||
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1) | |||
| Guaranteed to appear in the SE corner of the {{favilink|Stiltgrounds}}. | |||
|- | |||
| {{favilink|Shem -1}} | |||
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1) | |||
| {{favilink|Grit Gate}} | |||
|- | |||
| {{favilink|Yla Haj}} | |||
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5) | |||
| {{favilink|Ezra}} | |||
|- | |||
| {{favilink|Warden Une}} | |||
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7) | |||
| {{favilink|Yd Freehold}} | |||
|} | |} | ||
== Additional Sources of Wedges and Implants == | == Additional Sources of Wedges and Implants == | ||
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref | === Credit Wedges === | ||
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref name="ObjectBlueprints" /> | |||
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref> | * The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref> | ||
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders) | ** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders) | ||
** Legendary [[Robots]]: 50% chance | ** Legendary [[Robots]]: 50% chance | ||
** Legendary [[Chrome idol]]s: | ** Legendary [[Chrome idol]]s: 1 in 3 chance | ||
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}. | * {{favilink|cybernetics credit wedge|plural}} have a very small chance to be found as random loot anywhere in the world. | ||
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]]. | |||
=== Cybernetic Implants === | |||
* {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in one or more tents in the {{favilink|Stiltgrounds}} or in legendary merchant lairs. | |||
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. | |||
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" /> | |||
* {{favilink|dromad trader|plural}} and other merchants can occasionally sell cybernetic implants, though rare. | |||
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}} | |||
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}} | ** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}} | ||
*** 25% chance to be {{Qud text|&rimplant&ce&rd}} | *** 25% chance to be {{Qud text|&rimplant&ce&rd}} | ||
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*** Will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher. | *** Will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher. | ||
* {{favilink|becoming nook|plural}} have a small chance to spawn randomly throughout the world, such as in surface [[Ruins_(disambiguation)|ruins]] or random [[zones]] in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks. | * {{favilink|becoming nook|plural}} have a small chance to spawn randomly throughout the world, such as in surface [[Ruins_(disambiguation)|ruins]] or random [[zones]] in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks. | ||
{{references|2.0. | {{references|2.0.202.92}} | ||
[[Category:Guides]] |
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