Cybernetics locations: Difference between revisions

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{{spoiler}}
The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]].
The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]].


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! Type of Wedge
! Type of Wedge
|-
|-
| The '''ancient bones''' in the [[waterlogged tunnel]]
| The '''ancient bones''' in the {{favilink|waterlogged tunnel}}{{Code Reference|class=CaverCorpseLoot}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}}
|-
|-
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| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
|-
| Chest in the bottom floor of all four [[historic sites]]
| Chest in the bottom floor of all [[historic sites]]
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)''
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)''
|-
|-
| Chest in the bottom floor of {{favilink|Golgotha}}
| Chest in the bottom floor of {{favilink|Golgotha}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢ (x2)}}
|-  
|-  
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} (cheap version)
|-
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} (cheap version)
|-
|-
| Sold by the {{favilink|wild-eyed watervine merchant}}
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-  
|-  
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| The '''human remains''' at the center of the {{favilink|rainbow wood}}
| The '''human remains''' at the center of the {{favilink|rainbow wood}}{{Code Reference|class=ExileCorpseLoot}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}<ref><code>CrematoryMachineRoom.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
|-
| The {{favilink|recoming reliquary}}
| The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref name="reliquary"><code>CorporealizationNook.rpm</code></ref> in [[Gyl]]
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|-
| The {{favilink|melted reliquary}} in {{favilink|the hydropon}}<ref name="reliquary"></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|-
| Sold by {{favilink|Warden Une}} in {{favilink|Yd Freehold}}{{XML Reference|population
|UneInventory}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
| Chest at the peak of [[Chavvah]]<ref><code>ChavvahCrownLv3.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
| Sold by {{favilink|Aoyg-No-Longer, servant of Ptoh in the Cosmic Wood}} at the bottom of Taproot at {{favilink|Eyn Roj}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|}
Historic sites are also guaranteed to contain credit wedges based on their tier: {{Code Reference|namespace=XRL.World.ZoneBuilders|class=PlaceRelicBuilder}}
{| class="wikitable"
! Historic site tier
! Sultanate period
! Reward
|-
| style="text-align:center;" | 0-2
| fifth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
| style="text-align:center;" | 3
| fourth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 4-5
| fourth period, third period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
| style="text-align:center;" | 6-7
| third period, second period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 8
| first period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|}
|}


== Guaranteed Cybernetics and Becoming Nooks ==
== Guaranteed Cybernetics and Becoming Nooks ==
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the {{favilink|cybernetics rack}} wiki page.
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the {{favilink|cybernetics rack}} wiki page.


{| class="wikitable"
{| class="wikitable"
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! Number of Cybernetics
! Number of Cybernetics
|-
|-
| The bottom floor of the {{favilink|Rusted Archway}}<ref><code>Worlds.xml</code> and <code>PopulationTables.xml</code></ref>
| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" />
| 2 becoming nooks and cybernetic racks
| 2 becoming nooks and cybernetic racks
| 2-4 cybernetic implants
| {{dice tooltip|2-4}} cybernetic implants
|-
|-
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| 1 becoming nook and cybernetic rack
| 1-2 cybernetic implants
| {{dice tooltip|1-2}} cybernetic implants
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| 4 becoming nooks and cybernetic racks
| 4 becoming nooks and cybernetic racks
| 4-8 cybernetic implants
| {{dice tooltip|4-8}} cybernetic implants
|-
| The cybernetics room in {{favilink|Yd Freehold}}.<ref><code>YdFreehold-under.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| {{dice tooltip|1-2}} cybernetic implants
|}
 
{| class="wikitable"
! Merchant
! Cybernetics for Sale
! Location
|-
| {{favilink|Argyve}}
| {{dice tooltip|2-4}} random cybernetic implants (zone tier 1)
| {{favilink|Joppa}}, if the player chooses it as their starting location.
|-
| {{favilink|gutsmonger}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| Guaranteed to appear in the SE corner of the {{favilink|Stiltgrounds}}.
|-
| {{favilink|Shem -1}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| {{favilink|Grit Gate}}
|-
| {{favilink|Yla Haj}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5)
| {{favilink|Ezra}}
|-
| {{favilink|Warden Une}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7)
| {{favilink|Yd Freehold}}
|}
|}


== Additional Sources of Wedges and Implants ==
== Additional Sources of Wedges and Implants ==


* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref><code>ObjectBlueprints.xml</code></ref>
=== Credit Wedges ===
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref name="ObjectBlueprints" />
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
** Legendary [[Robots]]: 50% chance
** Legendary [[Robots]]: 50% chance
** Legendary [[Chrome idol]]s: 33% chance
** Legendary [[Chrome idol]]s: 1 in 3 chance
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.
* {{favilink|cybernetics credit wedge|plural}} have a very small chance to be found as random loot anywhere in the world.
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].
 
=== Cybernetic Implants ===
* {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in one or more tents in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]].
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* {{favilink|dromad trader|plural}} and other merchants can occasionally sell cybernetic implants, though rare.
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
*** 25% chance to be {{Qud text|&rimplant&ce&rd}}
*** 25% chance to be {{Qud text|&rimplant&ce&rd}}
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*** Will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher.
*** Will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher.
* {{favilink|becoming nook|plural}} have a small chance to spawn randomly throughout the world, such as in surface [[Ruins_(disambiguation)|ruins]] or random [[zones]] in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks.
* {{favilink|becoming nook|plural}} have a small chance to spawn randomly throughout the world, such as in surface [[Ruins_(disambiguation)|ruins]] or random [[zones]] in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks.
* {{favilink|cybernetics credit wedge|plural}} have a very small chance to be found as random loot anywhere in the world.


{{references|2.0.201.50}}
{{references|2.0.202.92}}
[[Category:Guides]]
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