Elder Irudad/Conversations
Reason: Some convo nodes are still missing. I stopped around GirshlingInfo1; just work your way down
Default Conversation
Start
Live and drink, wayfarer. Welcome to the oasis of Joppa. Here you will find shade and vittle, along with other provisions to help you better scour the rust-caves for treasure. Above all else, you may drink of our freshwater and quench your thirst.
VeryWell
Very well, wayfarer.
JoppaInfo1
Joppa is an oasis-hamlet nestled between the eastern reaches of the great salt pans and the jungles of Qud.
We are a community of watervine farmers; these groves lie along some of the few tracts of land tame enough to grow watervine.
LookingForWork1
The moisture farmers are having trouble with cave vermin. Speak with Mehmet by the watervine patch.
Or you can chat with ol' Argyve in the southwest corner of the village. He's always looking for some poor fool to help with his contraptions.
QudInfo1
Qud is a strange and terrifying mesa to the northeast. Her tainted rivers breed life in all its motley forms; her poisoned jungles shelter priceless relics of a forgotten past.
But that is just the half of it, for Qud's most precious treasures -- and her most hideous children -- lie within the innumerable chrome caverns beneath the scarlet loam.
To ply those silver hollows -- a spry adventurer's dream! The years have wizened me beyond such foolish ambitions, but, you! Be not deterred so!
If the player has finished exploring Red Rock
FinishExploringRedrock1
This is troubling. It is as I feared -- girshlings.
FinishExploringRedrock2
A glow-wight, no doubt. Those maniacal fools worship the Girsh as gods.
GirshInfo1
Ancient demons as old as Qud itself. They embody the essence of the poison that is spread throughout the land. Once they crawled Qud's surface, but a thousand years ago something drove them deep beneath the earth. Now they roost in the nethers of Qud's vastest and darkest caverns.