Electromagnetic Pulse: Difference between revisions

854 bytes added ,  20:38, 19 September 2019
Added an advancement table and an advantages/disadvantages section, which I made a slight change to.
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
(Added an advancement table and an advantages/disadvantages section, which I made a slight change to.)
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| realitydistort =no
| realitydistort =no
}}
}}
==Radius==
{| class="wikitable"
 
!Mutation Level
{|class="wikitable"
!Duration
! Level Range
!Area (Radius)
! Radius
|-
|1
|6-15 rounds
|5x5 (2)
|-
|2
|8-17 rounds
|5x5 (2)
|-
|3
|10-19 rounds
|5x5 (2)
|-
|4
|12-21 rounds
|5x5 (2)
|-
|5
|14-23 rounds
|11x11 (5)
|-
|6
|16-25 rounds
|11x11 (5)
|-
|7
|18-27 rounds
|11x11 (5)
|-
|-
| Level < 5
|8
| 2
|20-29 rounds
|11x11 (5)
|-
|-
| 5<= Level < 9
|9
| 5
|22-31 rounds
|19x19 (9)
|-
|-
|9<= Level <=10
|10
| 9
|24-33 rounds
|19x19 (9)
|}
|}
==Advantages & Disadvatages==
{{Opinion}}
===Advantages===
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
* Will not affect artifacts carried or worn by its user.
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
* Has a fairly low cost at character generation.
===Disadvantages===
* Has no effect against organic enemies not using artifacts, making it less useful in the early game.
* An {{Favilink|EMP grenade mk I}} or its mk II and mk III variants can achieve a similar effect.
{{Mutation Navbox}}
{{Mutation Navbox}}
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