Flaming Ray: Difference between revisions

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temp change on melee hit
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Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. When activated, the ghostly flames will emit a straight line of fire that deals [[Damage Type#Heat|Heat]] damage as well as increase [[Temperature]]. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with [[Multiple Arms]] will have the bonus damage be +2.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FlamingHands}} The temperature increase each level is 310 + 25 * Level. This does not affect phased creatures, including their temperature.
Flaming hands is a physical mutation that takes up the hands slot, preventing armor from being equipped there. When activated, the ghostly flames will emit a straight line of fire that deals [[Damage Type#Heat|Heat]] damage as well as increase [[Temperature]]. The default bonus damage is the number of "Hands" slots (not left/right hand) that that mutant has. This means by default it will be +1, but those with [[Multiple Arms]] will have the bonus damage be +2.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FlamingHands}} The temperature increase each level is 310 + 25 * Level. If a creature with Flaming Hands hits something with a melee weapon, the target's temperature will also increase by {{T|100}}. This mutation does not affect phased creatures, including their temperature.


== Advancement Table ==
== Advancement Table ==