Gigantic: Difference between revisions

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Adding a reference to Hamilcrab
(Removed text saying player-tinkered items could appear engraved, as upon looking further, engraved does not appear to be autotinkerable)
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{{As Of Patch|2.0.200.81}}
{{Mod
{{Mod
| title     = gigantic
| title             = {{qud text|gigantic}}
| type       = Cudgel
| type               = General
| id         = ModColossal
| id                 = ModColossal
| reliconly = no
| reliconly         = no
| rarity     = R
| rarity             = R2
| tinkerable = no
| tinkerable         = no
| value     = 1.3
|canautotinker      = no
| difficulty = 1
| value             = 1.5
| complexity = 1
| difficulty         = 1
| desc       = &CGigantic: This weapon has +1 damage and is twice as effective when you Slam with it. It's also much heavier.
| complexity         = 1
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CGigantic: This item is much heavier than usual and can only be equipped by colossal creatures. [Additional details vary based on item]
| gameversion        = 2.0.204.51
}}
}}
{{name}} is a cudgel mod that cudgels sometimes spawn with. This cannot be tinkered intentionally, but may appear randomly on the base cudgel if one is built, similar to how player-tinkered items can spawn [[jewel-encrusted]].
{{missing info|Where is a consistent place to get colossal items?}}
Gigantic is a mod that can affect several items. The effect it has on these items vary depending on its function. For all items, both the item's value and weight will be tripled. If the item needs to be held in the hand, it is considered two-handed if wielded by a non-colossal creature. If originally two-handed, the gigantic item needs four. If it is equipped as armor, non-colossal creatures cannot equip it at all. Gigantic does not consume a modification 'slot', allowing items with this mod to have three other mods as well as gigantic.{{Code Reference|namespace=XRL.World.Parts|class=ModGigantic|method=GetModificationSlotUsage}}


A gigantic cudgel will weight {{pounds|5}} more and deal +1 damage.
{| class="wikitable"
!Object!! description
|-
| Holds volume || holds twice as much liquid
|-
| Stores [[energy]] || has twice the energy capacity
|-
| [[Tonic]] || has twice the dose, likely inducing an adverse reaction
|}
{|class="wikitable"
!Weapon|| Bonus
|-
| Thrown weapon, excluding grenades || +3 thrown damage
|-
| [[Grenade]] || has twice as large a radius of effect
|-
| Gas grenade || has twice the gas density
|-
| {{favilink|gravity grenade}} || has twice the force in addition to twice the radius
|-
| {{favilink|high explosive grenade}} || twice the force, resulting in about twice the damage
|}
{|class="wikitable"
!Weapon !! Bonus
|-
| Melee Weapon || +3 damage
|-
| Cudgel || Slam is twice as effective, additively
|-
| Axe || Cleave decreases {{AV}}-2AV instead of -1
|}
 
==Trivia ==
Gigantic was originally only a cudgel mod. It would deal only +1 bonus damage as well as slam twice as more effectively.
 
Many gigantic items can be bought from [[Hamilcrab, cyclopean merchant|Hamilcrab]] in the asphalt mines.


{{Mod Navbox}}
{{Mod Navbox}}
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