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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|Gunner-Knight Templar}} | | title = {{Qud text|Gunner-Knight Templar}} | ||
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| av = 4 | | av = 4 | ||
| dv = 5 | | dv = 5 | ||
| ma = 7 | | ma = 9 | ||
| weight = | | marange = 7+1d3 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Gunner-Knight Templar | | id = Gunner-Knight Templar | ||
| tier = 4 | | tier = 4 | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = rY | |||
| renderstr = t | | renderstr = t | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Templar | | inheritingfrom = Templar | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+5d1 | | strength = 14+1d3+5d1 | ||
| agility = 14+1d3+5d1 | | agility = 14+1d3+5d1 | ||
| toughness = 14+1d3+5d1 | | toughness = 14+1d3+5d1 | ||
| intelligence = 14+1d3+5d1 | | intelligence = 14+1d3+5d1 | ||
| willpower = 14+1d3+5d1 | | willpower = 14+1d3+5d1 | ||
| ego = 14+1d3+5d1 | | ego = 14+1d3+5d1 | ||
| strengthmult = 1.25 | |||
| toughnessmult = 1.25 | |||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 25 | | electric = 25 | ||
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| faction = {{creature faction|{{FactionID to name|Templar}}|100}} | | faction = {{creature faction|{{FactionID to name|Templar}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Fullerite Flake Armor|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Ontological Anchor|1|no|15}} | | inventory = {{inventory|Fullerite Flake Armor|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|15|no}}{{inventory|GunnerKnightTemplarGuns|1|no|100|yes}} | ||
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name| | | skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}} | ||
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun. | | desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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* An {{favilink|ontological anchor}} | * An {{favilink|ontological anchor}} | ||
* A {{favilink|folded carbide long sword}} | * A {{favilink|folded carbide long sword}} | ||
* One of the following guns: | * One of the following guns:<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | ||
** {{favilink|eigenrifle}} ( | ** {{favilink|eigenrifle}} (46.5% chance) | ||
** {{favilink|hypertractor}} ( | ** {{favilink|hypertractor}} (15.1% chance) | ||
** {{favilink|freeze ray}} ( | ** {{favilink|freeze ray}} (11.6% chance) | ||
** {{favilink|flamethrower}} ( | ** {{favilink|flamethrower}} (11.6% chance) | ||
** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] ( | ** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] (11.6% chance) | ||
** {{favilink|light rail}} (3.5% chance) | |||
* Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}}) | * Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}}) | ||
== Implant Chance == | |||
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]]. | |||
* The {{name}} has a 25% chance to be implanted. | |||
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher. | |||
== References == | |||
{{As of patch inline|2.0.202.96}} | |||
<references /> | |||
{{Creature Navbox|Putus Templar}} | {{Creature Navbox|Putus Templar}} | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |