Gunner-Knight Templar: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|Gunner-Knight Templar}}
| title = {{Qud text|Gunner-Knight Templar}}
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| av = 4
| av = 4
| dv = 5
| dv = 5
| ma = 7
| ma = 9
| weight = 200
| marange = 7+1d3
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gunner-Knight Templar
| id = Gunner-Knight Templar
| tier = 4
| tier = 4
| colorstr = &amp;Y
| colorstr = &amp;Y
| tilecolors = rY
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+5d1+1
| strength = 14+1d3+5d1
| agility = 14+1d3+5d1
| agility = 14+1d3+5d1
| toughness = 14+1d3+5d1+1
| toughness = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| willpower = 14+1d3+5d1+1
| willpower = 14+1d3+5d1
| ego = 14+1d3+5d1
| ego = 14+1d3+5d1
| strengthmult = 1.25
| toughnessmult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 25
| electric = 25
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| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Fullerite Flake Armor|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Ontological Anchor|1|no|15}}
| inventory = {{inventory|Fullerite Flake Armor|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|15|no}}{{inventory|GunnerKnightTemplarGuns|1|no|100|yes}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|21}}
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun.
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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* An {{favilink|ontological anchor}}
* An {{favilink|ontological anchor}}
* A {{favilink|folded carbide long sword}}
* A {{favilink|folded carbide long sword}}
* One of the following guns:
* One of the following guns:<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|eigenrifle}} (50% chance)
** {{favilink|eigenrifle}} (46.5% chance)
** {{favilink|hypertractor}} (12.5% chance)
** {{favilink|hypertractor}} (15.1% chance)
** {{favilink|freeze ray}} (12.5% chance)
** {{favilink|freeze ray}} (11.6% chance)
** {{favilink|flamethrower}} (12.5% chance)
** {{favilink|flamethrower}} (11.6% chance)
** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] (12.5% chance)
** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] (11.6% chance)
** {{favilink|light rail}} (3.5% chance)
* Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}})
* Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}})
== Implant Chance ==
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
* The {{name}} has a 25% chance to be implanted.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher.
== References ==
{{As of patch inline|2.0.202.96}}
<references />


{{Creature Navbox|Putus Templar}}
{{Creature Navbox|Putus Templar}}


[[Category:Humanoids]]
[[Category:Humanoids]]
19,173

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