Gunner-Knight Templar: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
No edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|Gunner-Knight Templar}}
| title = {{Qud text|Gunner-Knight Templar}}
Line 8: Line 7:
| av = 4
| av = 4
| dv = 5
| dv = 5
| ma = 7
| ma = 9
| weight = 200
| marange = 7+1d3
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gunner-Knight Templar
| id = Gunner-Knight Templar
| tier = 4
| tier = 4
| colorstr = &amp;Y
| colorstr = &amp;Y
| tilecolors = rY
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+5d1+1
| strength = 14+1d3+5d1
| agility = 14+1d3+5d1
| agility = 14+1d3+5d1
| toughness = 14+1d3+5d1+1
| toughness = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| willpower = 14+1d3+5d1+1
| willpower = 14+1d3+5d1
| ego = 14+1d3+5d1
| ego = 14+1d3+5d1
| strengthmult = 1.25
| toughnessmult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 25
| electric = 25
Line 36: Line 40:
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Fullerite Flake Armor|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Ontological Anchor|1|no|15}}
| inventory = {{inventory|Fullerite Flake Armor|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|15|no}}{{inventory|GunnerKnightTemplarGuns|1|no|100|yes}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|21}}
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun.
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 49: Line 53:
* An {{favilink|ontological anchor}}
* An {{favilink|ontological anchor}}
* A {{favilink|folded carbide long sword}}
* A {{favilink|folded carbide long sword}}
* One of the following guns:
* One of the following guns:<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|eigenrifle}} (50% chance)
** {{favilink|eigenrifle}} (46.5% chance)
** {{favilink|hypertractor}} (12.5% chance)
** {{favilink|hypertractor}} (15.1% chance)
** {{favilink|freeze ray}} (12.5% chance)
** {{favilink|freeze ray}} (11.6% chance)
** {{favilink|flamethrower}} (12.5% chance)
** {{favilink|flamethrower}} (11.6% chance)
** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] (12.5% chance)
** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] (11.6% chance)
** {{favilink|light rail}} (3.5% chance)
* Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}})
* Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}})
== Implant Chance ==
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
* The {{name}} has a 25% chance to be implanted.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher.
== References ==
{{As of patch inline|2.0.202.96}}
<references />


{{Creature Navbox|Putus Templar}}
{{Creature Navbox|Putus Templar}}


[[Category:Humanoids]]
[[Category:Humanoids]]
19,173

edits

Navigation menu