Gunsmith: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Added a gallery, a small description, and an image of a gunsmith in their tent in the Stiltgronds)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 4 users not shown)
Line 3: Line 3:
| title = {{Qud text|gunsmith}}
| title = {{Qud text|gunsmith}}
| image = gunsmith.png
| image = gunsmith.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 7
| dv = 9
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gunsmith
| id = Gunsmith
| tier = 0
| tier = 3
| colorstr = &K
| colorstr = &K
| tilecolors = KW
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Cloak|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Cloak|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles.
| desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{stub}}
{{Missing info|Needs a wares table.}}
[[File:Six Day Stilt gunsmith's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
[[File:Six Day Stilt gunsmith's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
A {{name}} is a type of merchant which sells various guns and ammunition.
A {{name}} is a type of merchant which sells various guns and ammunition.


They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a pistol.
They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a pistol.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of stocking
|-
| {{favilink|lead slug}}
| 30-50
| 100%
|-
| Item from [[Data:Guns#Guns 1|Guns 1]]
| 3-4
| 100%
|-
| Item from [[Data:Guns#Guns 2|Guns 2]]
| 3-4
| 100%
|-
| Item from [[Data:Guns#Guns 3|Guns 3]]
| 1
| 100%
|-
| Item from [[Data:Ammo#Ammo 1|Ammo 1]]
| 3-4
| 100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
==Dialogue==
==Dialogue==
{{Qud dialogue|title=gunsmith|text=You can't go wrong with my slugspitters, =player.formalAddressTerm=.
{{Qud dialogue|title=gunsmith|text=You can't go wrong with my slugspitters, =player.formalAddressTerm=.
19,173

edits