HP: Difference between revisions

53 bytes added ,  03:10, 26 August 2019
m
Shuffled some words around to make the formatting on the formula a bit better.
m (Shuffled some words around to make the formatting on the formula a bit better.)
Line 5: Line 5:
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.


Certain items, such as {{Favilink|Salve injector|&Ysalve &yinjectors}} or {{Favilink|Ubernostrum injector|&cu&gb&Ge&Wr&wn&co&Cs&Gt&gr&wu&Wm&y injectors}} will restore hitpoints over time. Other items, such as {{Favilink|Witchwood bark}} or {{Favilink|Urberry|&murberries}} will restore hitpoints instantly. Furthermore, many creatures will naturally regenerate <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> hitpoints per turn.
Certain items, such as {{Favilink|Salve injector|&Ysalve &yinjectors}} or {{Favilink|Ubernostrum injector|&cu&gb&Ge&Wr&wn&co&Cs&Gt&gr&wu&Wm&y injectors}} will restore hitpoints over time. Other items, such as {{Favilink|Witchwood bark}} or {{Favilink|Urberry|&murberries}} will restore hitpoints instantly.
 
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula:
 
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  


Those with the [[Regeneration]] mutation regenerate faster.
Those with the [[Regeneration]] mutation regenerate faster.
1,621

edits