8,290
edits
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
(Revised for mutation update) |
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{{As Of Patch|2.0.201.44}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| cost = 3 | | cost = 3 | ||
| slots = Head | | slots = Head | ||
| exclusions = Psionic Migranes | |||
| variants = Horns, Horn, Antlers, Casque | |||
| id = Horns | | id = Horns | ||
| code = bl | | code = bl | ||
| desc = Horns jut out of your head. | | desc = Horns jut out of your head. | ||
20% chance on melee attack to gore your opponent\nDamage increment: ( | 20% chance on melee attack to gore your opponent\nDamage increment: &C(level based)&y\nGoring attacks may cause bleeding\nHorns are a short-blade class melee weapon.\n+&C(level based) AV&y\nCannot wear helmets\n+100 reputation with &wantelopes &yand &wgoatfolk | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
'''Horns''' is a mutation that grants the {{Favilink|horns}} items on the character's head.<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | '''Horns''' is a mutation that grants the {{Favilink|horns}} items on the character's head.<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|horns}} | | title = {{Qud text|horns}} | ||
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}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
When the player selects the Horns mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other. | |||
The player can select their horn-bearing head as their [[primary weapon]] from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon. | |||
When a creature with Horns uses [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging. | |||
==Advancement Table== | ==Advancement Table== | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
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|- | |- | ||
|1 | |1 | ||
|{{Heart}} | |{{Heart}}2d2 | ||
|{{AV}} | |{{AV}}1 | ||
|- | |- | ||
|2 | |2 | ||
|{{Heart}} | |{{Heart}}2d2 | ||
|{{AV}} | |{{AV}}1 | ||
|- | |- | ||
|3 | |3 | ||
|{{Heart}} | |{{Heart}}2d3 | ||
|{{AV}}1 | |{{AV}}1 | ||
|- | |- | ||
|4 | |4 | ||
|{{Heart}}2d3 | |||
|{{AV}}2 | |||
|- | |||
|5 | |||
|{{Heart}}2d4 | |||
|{{AV}}2 | |||
|- | |||
|6 | |||
|{{Heart}}2d4 | |||
|{{AV}}2 | |||
|- | |||
|7 | |||
|{{Heart}}2d5 | |{{Heart}}2d5 | ||
|{{AV}} | |{{AV}}3 | ||
|- | |- | ||
| | |8 | ||
|{{Heart}}2d5 | |{{Heart}}2d5 | ||
|{{AV}} | |{{AV}}3 | ||
|- | |- | ||
| | |9 | ||
|{{Heart}}2d6 | |{{Heart}}2d6 | ||
|{{AV}} | |{{AV}}3 | ||
|- | |- | ||
| | |10 | ||
|{{Heart}}2d6 | |{{Heart}}2d6 | ||
|{{AV}}2 | |{{AV}}4 | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Damage | |||
!AV | |||
|- | |- | ||
| | |11 | ||
|{{Heart}}2d7 | |{{Heart}}2d7 | ||
|{{AV}} | |{{AV}}4 | ||
|- | |- | ||
| | |12 | ||
|{{Heart}}2d7 | |{{Heart}}2d7 | ||
|{{AV}} | |{{AV}}4 | ||
|- | |||
|13 | |||
|{{Heart}}2d8 | |||
|{{AV}}5 | |||
|- | |- | ||
| | |14 | ||
|{{Heart}}2d8 | |{{Heart}}2d8 | ||
|{{AV}}2 | |{{AV}}5 | ||
|- | |||
|15 | |||
|{{Heart}}2d9 | |||
|{{AV}}5 | |||
|- | |||
|16 | |||
|{{Heart}}2d9 | |||
|{{AV}}6 | |||
|- | |||
|17 | |||
|{{Heart}}2d10 | |||
|{{AV}}6 | |||
|- | |||
|18 | |||
|{{Heart}}2d10 | |||
|{{AV}}6 | |||
|- | |||
|19 | |||
|{{Heart}}2d11 | |||
|{{AV}}7 | |||
|- | |||
|20 | |||
|{{Heart}}2d11 | |||
|{{AV}}7 | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Damage | |||
!AV | |||
|- | |||
|21 | |||
|{{Heart}}2d12 | |||
|{{AV}}7 | |||
|- | |||
|22 | |||
|{{Heart}}2d12 | |||
|{{AV}}8 | |||
|- | |||
|23 | |||
|{{Heart}}2d13 | |||
|{{AV}}8 | |||
|- | |||
|24 | |||
|{{Heart}}2d13 | |||
|{{AV}}8 | |||
|- | |||
|25 | |||
|{{Heart}}2d14 | |||
|{{AV}}9 | |||
|- | |||
|26 | |||
|{{Heart}}2d14 | |||
|{{AV}}9 | |||
|- | |||
|27 | |||
|{{Heart}}2d15 | |||
|{{AV}}9 | |||
|- | |||
|28 | |||
|{{Heart}}2d15 | |||
|{{AV}}10 | |||
|- | |||
|29 | |||
|{{Heart}}2d16 | |||
|{{AV}}10 | |||
|- | |||
|30 | |||
|{{Heart}}2d16 | |||
|{{AV}}10 | |||
|} | |||
</div> | |||
</div> | |||
=== Formulas === | |||
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}} | |||
{| class="wikitable" | |||
! AV | |||
| <div style="display:inline-block;font-size:130%;color:#009403;">'''1 + ('''Level '''- 1) / 3'''</div> | |||
|- | |||
! Damage | |||
| <div style="display:inline-block;font-size:130%;color:#009403;">'''2d(3 +''' Level '''/ 2)'''</div> | |||
|} | |} | ||
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===Advantages=== | ===Advantages=== | ||
* Grants essentially free extra damage. | * Grants essentially free extra damage. | ||
* Grants | * Grants a very significant {{AV}}AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels. | ||
* Horns are weightless and have no DV penalty. | |||
===Disadvantages=== | ===Disadvantages=== | ||
* Prevents the player from wearing any headgear | * Prevents the player from wearing any headgear | ||
* Prevents the player from benefiting from any head mods, such as [[lanterned]]. | * Prevents the player from benefiting from any head mods, such as [[lanterned]]. | ||
==References== | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |