Horns: Difference between revisions

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1,760 bytes added ,  00:27, 30 September 2020
Revised for mutation update
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
(Revised for mutation update)
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{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| cost = 3
| cost = 3
| slots = Head
| slots = Head
| exclusions = Psionic Migranes
| variants = Horns, Horn, Antlers, Casque
| id = Horns
| id = Horns
| code = bl
| code = bl
| desc = Horns jut out of your head.
| desc = Horns jut out of your head.


20% chance on melee attack to gore your opponent\nDamage increment: (Level Based)\nGoring attacks may cause bleeding\n+(level based) AV\nCannot wear helmets\n+100 reputation with &Cantelopes &yand &Cgoatfolk
20% chance on melee attack to gore your opponent\nDamage increment: &C(level based)&y\nGoring attacks may cause bleeding\nHorns are a short-blade class melee weapon.\n+&C(level based) AV&y\nCannot wear helmets\n+100 reputation with &wantelopes &yand &wgoatfolk
| realitydistort =no
| realitydistort =no
}}
}}
'''Horns''' is a mutation that grants the {{Favilink|horns}} items on the character's head.<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
'''Horns''' is a mutation that grants the {{Favilink|horns}} items on the character's head.<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|horns}}
| title = {{Qud text|horns}}
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}}
}}
<!-- END QBE -->
<!-- END QBE -->
If the player has these due to the Horns mutation, they have a 35% chance of being 'Horns', a 30% chance of being 'Antlers', and a 35% chance of being a single 'Horn'. Mechanically, these variants are identical to each other.
When the player selects the Horns mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other.
 
The player can select their horn-bearing head as their [[primary weapon]] from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon.
 
When a creature with Horns uses [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging.


There is a 20% chance to use the horns to attack the opponent, but during a [[Charge]], the chance to attack with horns will be 100% with the bonus penetration from charging.
==Advancement Table==
==Advancement Table==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
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|-
|-
|1
|1
|{{Heart}}2d3
|{{Heart}}2d2
|{{AV}}0
|{{AV}}1
|-
|-
|2
|2
|{{Heart}}2d4
|{{Heart}}2d2
|{{AV}}0
|{{AV}}1
|-
|-
|3
|3
|{{Heart}}2d4
|{{Heart}}2d3
|{{AV}}1
|{{AV}}1
|-
|-
|4
|4
|{{Heart}}2d3
|{{AV}}2
|-
|5
|{{Heart}}2d4
|{{AV}}2
|-
|6
|{{Heart}}2d4
|{{AV}}2
|-
|7
|{{Heart}}2d5
|{{Heart}}2d5
|{{AV}}1
|{{AV}}3
|-
|-
|5
|8
|{{Heart}}2d5
|{{Heart}}2d5
|{{AV}}1
|{{AV}}3
|-
|-
|6
|9
|{{Heart}}2d6
|{{Heart}}2d6
|{{AV}}1
|{{AV}}3
|-
|-
|7
|10
|{{Heart}}2d6
|{{Heart}}2d6
|{{AV}}2
|{{AV}}4
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Damage
!AV
|-
|-
|8
|11
|{{Heart}}2d7
|{{Heart}}2d7
|{{AV}}2
|{{AV}}4
|-
|-
|9
|12
|{{Heart}}2d7
|{{Heart}}2d7
|{{AV}}2
|{{AV}}4
|-
|13
|{{Heart}}2d8
|{{AV}}5
|-
|-
|10
|14
|{{Heart}}2d8
|{{Heart}}2d8
|{{AV}}2
|{{AV}}5
|-
|15
|{{Heart}}2d9
|{{AV}}5
|-
|16
|{{Heart}}2d9
|{{AV}}6
|-
|17
|{{Heart}}2d10
|{{AV}}6
|-
|18
|{{Heart}}2d10
|{{AV}}6
|-
|19
|{{Heart}}2d11
|{{AV}}7
|-
|20
|{{Heart}}2d11
|{{AV}}7
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
!Damage
!AV
|-
|21
|{{Heart}}2d12
|{{AV}}7
|-
|22
|{{Heart}}2d12
|{{AV}}8
|-
|23
|{{Heart}}2d13
|{{AV}}8
|-
|24
|{{Heart}}2d13
|{{AV}}8
|-
|25
|{{Heart}}2d14
|{{AV}}9
|-
|26
|{{Heart}}2d14
|{{AV}}9
|-
|27
|{{Heart}}2d15
|{{AV}}9
|-
|28
|{{Heart}}2d15
|{{AV}}10
|-
|29
|{{Heart}}2d16
|{{AV}}10
|-
|30
|{{Heart}}2d16
|{{AV}}10
|}
 
</div>
 
</div>
 
=== Formulas ===
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}}
{| class="wikitable"
! AV
| <div style="display:inline-block;font-size:130%;color:#009403;">'''1 + ('''Level '''- 1) / 3'''</div>
|-
! Damage
| <div style="display:inline-block;font-size:130%;color:#009403;">'''2d(3 +''' Level '''/ 2)'''</div>
|}
|}


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===Advantages===
===Advantages===
* Grants essentially free extra damage.
* Grants essentially free extra damage.
* Grants 1{{AV}} [[AV]] at levels 3-6 and 2{{AV}} AV at levels 7-10. This is equivalent to a {{Favilink|Leather cap}} or {{Favilink|Steel helmet}}, respectively, though horns are weightless and have no DV penalty.
* Grants a very significant {{AV}}AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels.
* Horns are weightless and have no DV penalty.


===Disadvantages===
===Disadvantages===
* Prevents the player from wearing any headgear
* Prevents the player from wearing any headgear
* Prevents the player from benefiting from any head mods, such as [[lanterned]].
* Prevents the player from benefiting from any head mods, such as [[lanterned]].
==References==
<references />


{{Mutation Navbox}}
{{Mutation Navbox}}

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