Horns: Difference between revisions

296 bytes removed ,  17:46, 29 January 2021
remove qbe horns because it has its own page already. add clarifiactions from talk page
(Note that Horns are a short blade)
(remove qbe horns because it has its own page already. add clarifiactions from talk page)
Line 2: Line 2:
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = horns.png
| type = Physical
| type = Physical
| cost = 3
| cost = 3
Line 16: Line 16:
| realitydistort =no
| realitydistort =no
}}
}}
'''Horns''' is a mutation that grants the {{Favilink|horns}} natural equipment on the character's head.<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
'''Horns''' is a mutation that grants the {{Favilink|horns}} natural equipment on the character's head.
{{Item
 
| title = {{Qud text|horns}}
{{qud look|text=A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.}}
| image = horns.png
 
| pv = 4
If the character has multiple heads, the horns will only be equipped onto one head. Like other armor, the AV and DV will be averaged across all heads. As well as being armor, Horns act as a short blade weapon type, and can benefit from the [[Short Blade]] skill and associated powers. They are one of the few short blade weapons that has an uncapped strength [[penetration]] modifier.
| maxpv = 104
| vibro = no
| damage = 2
| av = 0
| weight = 0
| commerce = 0
| weaponskill = {{SkillID to name|ShortBlades}}
| id = Horns
| renderstr = *
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = MeleeWeapon
| wornon = Head
| desc = A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
| categories = Mutated Natural Weapons
}}
<!-- END QBE -->
Horns act as a short blade weapon type, and can benefit from the [[Short Blade]] skill and associated powers. They are unique for being the only short blade weapon that has an uncapped strength [[penetration]] modifier.


When the player selects the Horns mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other.
When the player selects the Horns mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other.