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(Created page with "{{Skill | class=Persuasion | req=17 Ego | cost=200 | desc=Cooldown 50. You try to terrify adjacent, hostile creatures (1d8 + [Ego modifier] penetration roll vs. MA). On succes...") |
m ("incredibly useful" probably qualifies as opinion, so removing it from the main description here) |
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| req=17 Ego | | req=17 Ego | ||
| cost=200 | | cost=200 | ||
| desc=Cooldown 50. You try to terrify adjacent, hostile creatures (1d8 + [Ego modifier] penetration roll vs. MA). On success, a frightened creature flees from you for 4d4 rounds | | cd=50 | ||
| desc=Cooldown 50. You try to terrify adjacent, hostile creatures (1d8 + [Ego modifier] penetration roll vs. MA). On success, a frightened creature flees from you for 4d4 rounds. | |||
| id=Persuasion_Intimidate | | id=Persuasion_Intimidate | ||
}} | }} | ||
{{tocright}}{{Qud text|Intimidate}} can terrify hostile creatures, potentially creating openings and breaking up groups of enemies. Even characters with moderate [[Ego]] can benefit, as many powerful creatures have poor [[MA|mental armor]] relative to their level. | |||
This skill can be learned through water ritual with {{Favilink|Warden Indrix}}. | |||
== Ability Cooldown == | |||
The base cooldown of {{name}} can be reduced by 10 rounds if the user is wearing an item with the [[terrifying visage]] mod.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_Intimidate}}{{Code Reference|class=ModHorrifying}} | |||
<div style="display:flex;flex-wrap:wrap;"><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 50 | Willpower (WI) adjusted cooldown (CD)<br>without a terrifying visage item: }} | |||
</div><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 40 | Willpower (WI) adjusted cooldown (CD)<br>with a terrifying visage item equipped: }} | |||
</div></div> | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{references|2.0.201.63}} | |||
{{Skills and Powers Navbox}} |