Liquid-cooled: Difference between revisions

374 bytes added ,  18:48, 18 December 2020
some better explanation, then i work on query
m (fix color)
(some better explanation, then i work on query)
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| restriction=Must have a rate of fire greater than 1 and consume 1 ammo per shot
| restriction=Must have a rate of fire greater than 1 and consume 1 ammo per shot
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{{name}} is a mod for firearms that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}.
{{name}} is a mod for [[:Category:Firearms|firearms]] that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a {{favilink|pump shotgun}} is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using [[energy]].


Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:
Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:
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<math>{Volume} = {NumShots} * 2 + (8 - {Numshots}*2 % 8)</math>
<math>{Volume} = {NumShots} * 2 + (8 - {Numshots}*2 % 8)</math>


The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger.
The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomized for each time the modification is applied.


A {{name}} weapon will not fire if its liquid reservoir is empty.
A {{name}} weapon will not fire if its liquid reservoir is empty.


{{Mod Navbox}}
{{Mod Navbox}}