Mass Mind: Difference between revisions

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{{As Of Patch|2.0.201.64}}{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 4
| id = MassMind
| id = MassMind
| code = dm
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You tap into the aggregate mind and steal power from other espers.
| desc = You tap into the aggregate mind and steal power from other espers.


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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to steal power from other espers, refreshing the cooldown of all of the player's mental mutations. However, possessing Mass Mind also allows other espers to do the same.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to steal power from other espers, refreshing the cooldown of all of the player's mental mutations. However, possessing Mass Mind also allows other espers to do the same.


Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. This cooldown period is not modified by the player's [[Willpower]] bonus.
Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. Unlike most other abilities, the cooldown period for Mass Mind is not modified by the player's [[Willpower]] bonus.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MassMind|method=Mutate}}{{Code Reference|namespace=XRL.World.Parts|class=ActivatedAbilityEntry}}


Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point. This causes [[Glimmer|psychic assassins]] to become more powerful and numerous, and the chance to encounter them becomes higher.  
Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point. This causes [[Glimmer|psychic assassins]] to become more powerful and numerous, and the chance to encounter them becomes higher.  
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Can allow the player to use mental mutations twice in a row, especially useful for one's with very long cooldowns
* Can allow the player to use mental mutations twice in a row, especially useful for one's with very long cooldowns
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* Small chance every round for all of the player's mental mutations to go on cooldown  
* Small chance every round for all of the player's mental mutations to go on cooldown  
* Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous
* Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous
==Creatures with Mass Mind==
{{Creatures with the mutation|Mass Mind}}


{{references|2.0.201.64}}
{{references|2.0.201.64}}
{{Mutation Navbox}}
{{Mutation Navbox}}