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[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{As Of Patch | 2.0.182.2 | {{As Of Patch | 2.0.182.2}} | ||
Movement speed (MS) is an attribute that controls the ''action cost'' of moving. | Movement speed (MS) is an attribute that controls the ''action cost'' of moving. | ||
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== Overview == | == Overview == | ||
How fast a character moves is determined by a combination of quickness (QN) and movement speed (MS). | How fast a character moves is determined by a combination of [[quickness]] (QN) and movement speed (MS). | ||
* Quickness determines how fast a character is overall. It affects '''''all actions''''', including moving, attacking, using items, and just about anything else a character can do. For that reason, if you have a choice between increasing your quickness or your movement speed, it is generally preferable to increase your quickness. | * [[Quickness]] determines how fast a character is overall. It affects '''''all actions''''', including moving, attacking, using items, and just about anything else a character can do. For that reason, if you have a choice between increasing your quickness or your movement speed, it is generally preferable to increase your quickness. | ||
* Movement speed is a more specialized attribute that affects only '''''movement actions'''''. Improving your movement speed can allow your character to move multiple spaces in a single turn (or, more commonly, to move one extra space during the course of a few turns), helping you to outrun enemies, escape dangerous situations, or keep your distance as you fight an enemy with a ranged weapon. | * Movement speed is a more specialized attribute that affects only '''''movement actions'''''. Improving your movement speed can allow your character to move multiple spaces in a single turn (or, more commonly, to move one extra space during the course of a few turns), helping you to outrun enemies, escape dangerous situations, or keep your distance as you fight an enemy with a ranged weapon. | ||